Changelog

What's new in NebulaClient

Release notes, new macros, improvements and fixes.

v2.5.4

Changelog not published yet.

Route Editor, macros & pathfinding polish — v2.5.3

Added

  • Added an in-world Route Editor for building and editing routes in the world in Routes
  • Added Auto Requeue, which requeues 3 seconds after a run ends when you're party leader in Dungeons
  • Added Jerry Handler to attack Jerries that spawn while a macro runs in Misc
  • Added Hide Entity Fire, Hide Damage Text and Hide Particles in Visuals
  • Added Hotspot Change Delay setting to wait before moving to a new hotspot or wormhole in Fishing Macro
  • Added a macro time warning to all macro HUDs when you've macroed a large share of recent hours
  • Added dedicated reactions for 180° rotation checks in Failsafes
  • Added category names to settings search, so searching a category lists all its settings

Changed

  • Rebuilt the client's UI backend for smoother menus and HUDs, with faster rendering and effects
  • Improved Jump Boost leaps, letting walks chain leaps up hills and stairs in Pathfinding
  • Improved ladder climbs, so walks hold on and face the ladder instead of bobbing around the goal in Pathfinding
  • Walks can now crouch-tap onto their final spot for more precise arrivals in Pathfinding
  • Simplified pathfinding settings and their descriptions in Pathfinding
  • Smoother rendering of in-world highlights and path lines
  • Failsafe freezes now keep held keys pressed instead of releasing them all at once in Failsafes
  • Primal Fears are now skipped once your boss spawns or when they can't be reached in Slayer Macros
  • Combat now swims up to melee targets above you in lava in Combat
  • Improved burrow positioning in Diana Macro
  • Chocolate spending is now tracked more accurately and rabbit upgrades are ranked better in Chocolate Factory Macro
  • Auto HOTM now only needs the powder types your current tree uses in Dwarven Commissions Macro
  • Treasure chests uncovered by other players are now ignored in Powder Macro

Fixed

  • Fixed getting stuck on drops and standing still on a ledge's edge in Pathfinding
  • Fixed AOTV trips looping in pits under a roof in Pathfinding
  • Fixed walks standing still at a step when a Jump Boost leap overshot it in Pathfinding
  • Fixed melee getting stuck in 1x1 pockets when the target was already in reach in Combat
  • Fixed targeting another player's boss and losing the boss after a cocoon hatch in Slayer Macros
  • Fixed slayers getting stuck when the kill message arrived before the mob died in Slayer Macros
  • Fixed arrow refill looping when another arrow type is selected in the quiver in Slayer Macros
  • Fixed prefiring burrows that were already dug and digs under low roofs ending short in Diana Macro
  • Fixed mining stalling when mithril turns into titanium while being mined in Mining Macro
  • Fixed dynamic mining standing still below blocks above its height limit in Mining Macro
  • Fixed the macro disabling when a setback undoes a route etherwarp in Mining Macro
  • Fixed worms and other fished mobs not being detected properly in Fishing Macro

Diana, combat & smoother travel — v2.5.2

Added

  • Added Travel Weights settings to set how much macro travel favors Walking, AOTV, Etherwarp, Etherwarp Shortcut and flying in Pathfinding
  • Added a Stun Combo to Diana Macro, which uses the Fire Freeze Staff, Ice Spray and Extremely Real Shurikens on mobs
  • Added mob list selectors for the Fire Freeze Staff, Ice Spray and Extremely Real Shurikens in Diana Macro
  • Added AOTV chasing of airborne mobs such as Harpies in Diana Macro
  • Added detection of zombie in front of the player blocking burrow digging and attacks in Diana Macro
  • Added Museum, Wizard and Taylor warps to Diana Macro, with all warps now in one selector
  • Added ground hopping to walk faster at low speed in Pathfinding

Changed

  • Burrows are now pre-fired and tapped instead of mined in Diana Macro
  • Sped up delays and added pre-aiming at mobs with Shurikens in Diana Macro
  • Diana Macro now sets particle quality to high automatically
  • Voidgloom bow phases can now stand as close as 3 blocks to the boss in Voidgloom Macro
  • Combat aim now follows targets more naturally
  • Improved AOTV aiming in Pathfinding
  • Powder Macro can now dig down to reach stone when no mining spot is nearby on its way back
  • Golden blocks are now left alone in Powder Macro

Fixed

  • Fixed lobby swapping after a pathfinding failure mid-air in Diana Macro
  • Fixed Diana Macro replanning its trip over and over after running out of mana
  • Fixed bow shots being fired through walls in Combat
  • Fixed melee walks stepping into lava or other harmful blocks, and getting stuck inside a blacklisted area in Combat
  • Fixed slayer macros walking into lava or other hazards while repositioning in Slayer Macros
  • Fixed targets that fly out of reach being treated as taking no damage in Combat
  • Fixed the aim snapping when looking straight up or down
  • Fixed jumping with a block above the head and missed jumps in Pathfinding
  • Fixed walks getting stuck in Pathfinding
  • Fixed Powder Macro not always opening chests and getting stuck on ledges
  • Fixed Mining Macro mining bedrock after killing a goblin in Mining Macro
  • Fixed dynamic mining missing targets that sit far above the standing spot in Mining Macro and Glacite Commissions Macro
  • Fixed Sun Gecko Macro stopping during server restarts and while the scoreboard is empty
  • Fixed the Item Change Failsafe triggering right after closing a container in Failsafes
  • Fixed wither door colors on the dungeon map in Dungeons

Combat, failsafe & macros polish — v2.5.1

Added

  • Added Mithril (Titanium, Highest to Lowest) mining mode to Mining Macro
  • Added option to kill Golden and Diamond Goblins while mining in Mining Macro
  • Added Custom Camera with a third person keybind, custom distance, scroll zoom and clipping through blocks in Visuals
  • Added Terminator Clicker in Dungeons
  • Added Require Start Node option for routes in Dungeons
  • Added Crux ESP with per-mob colors and tracers in the Rift
  • Added hand recording to Mouse Hand so rotations can learn from your own mouse movement in Misc
  • Added Use Items From Sacks option for arrow refills at Jax in Slayer Macros
  • Added support for calling Maddox with an Abiphone or Batphone kept outside the hotbar in Slayer Macros
  • Added "Wait for It" mode, a range slider and Vegan Crawler handling to the Primal Fear handler in Misc

Changed

  • Reworked bow combat to simulate arrow flight and learn your bow's stats in Combat
  • Improved melee aiming in Combat
  • Targets falling into the void are now given up on in Combat
  • Improved cocooned boss handling in Slayer Macros
  • Improved tunneling in Powder Macro: it mines blocks in the way, waits for chests and no longer gets stuck on sand, water or lava
  • Merged the Metal Detector rotation speed settings into one, and scavenged tools are now stashed only once the full set is carried in Mining QoL
  • Improved Chocolate Factory upgrade prediction when buying several upgrades quickly in Chocolate Factory Macro
  • Walk nodes now stop more naturally by crouch-walking or braking in Dungeons
  • Rift return now finishes at the Intruder eye instead of warping in the Rift
  • Rotation failsafe locks are now shorter and only trigger during specific situations in Failsafes
  • Unreachable Primal Fears are now skipped
  • Items bought from the Bazaar or Auction House no longer count toward profit trackers
  • Highlight Uncached Chunks is now off by default in Pathfinding

Fixed

  • Fixed rave mode in Powder Macro
  • Fixed lagback false positives after AOTV landings and long lag spikes in Failsafes
  • Fixed server setbacks to an old position triggering the teleport failsafe in Failsafes
  • Fixed the view turning back to its target during a rotation lock in Failsafes
  • Fixed aim snapping during laser jumps in Voidgloom Macro
  • Fixed auto return from the Nucleus in Powder Macro
  • Fixed drill swaps after using the pigeon happening too fast in Dwarven Commissions Macro and Glacite Commissions Macro
  • Fixed walking getting stuck when starting inside a blacklisted area in Pathfinding
  • Fixed Ice Path catching a wall corner when hitting the fish in Dungeons
  • Fixed the Livid timer ending early during server lag in Dungeons
  • Fixed impel clicks timing out in the Vampire Slayer helper in the Rift
  • Fixed Holy Ice usage during Stonewrath and restored the Auto Heal percentage setting in the Rift
  • Fixed vampire selling not waiting for the Grubber menus, and cruxes are now sold too, in the Rift
  • Fixed Rift return stalling while buying an infusion in the Rift
  • Fixed Hideon Shard Macro etherwarping toward shulker boxes while approaching them in Hunting Macro
  • Fixed the Ant macro shooting at or getting blocked by NPCs in Hunting Macro
  • Fixed Crystal Hollows sometimes not being detected (hypixel classic)
  • Fixed a crash when scrolling in the settings browser and spotlight

Full pathfinding rewrite, Powder macro release & Voidgloom rework — v2.5.0

Added

  • Released Powder Macro:
    • Structure avoidance
    • Treasure chest handling
    • Auto HOTM Upgrader and Leave Magma Fields
  • Released Sun Gecko Macro with Holy Ice support.
  • Released Metal Detector Macro with a solver overlay, treasure tracer, next-spot hints and scavenged items stashing.
  • Released Ant Macro with Anthill breaking and Queen Ant handling support
  • Added travel mode selection (Walk, AOTV, Etherwarp, Fly) to most macros that travel, including Diana, Fishing, Foraging and Slayer Macros
  • Added Mouse Hand settings to tune how humanized rotations move (speed, curve, left-handed, randomize)
  • Added Mithril Gourmand participation with optional inventory selling to Mining Macro and Dwarven Commissions Macro
  • Added Custom Spots and "Pick Spot With Most Titanium" to Dwarven Commissions Macro
  • Added wandering to find mobs for combat commissions to Dwarven Commissions Macro
  • Added automatic rod and drill swap before claiming commissions to Dwarven Commissions Macro and Glacite Commissions Macro
  • Added a shared Primal Fear Handler that pauses macros to kill Primal Fears, then resumes
  • Added shared Auto Heal with calm and emergency heals and a Vitality reserve to Combat and Slayer Macros
  • Added Heat Management (drinks Water Bottles through the Alchemist on Abiphone) to Fishing Macro
  • Added Galatea Entity Hider to hide the Sawyer NPC and booster info at South Reaches in Fishing Macro
  • Added Abiphone calling, Max Hunting Attempts, Target Failure Action and lobby swap on timeout to Pelt Hunter Macro
  • Added profit tracking with per-hour profit to all macro HUDs
  • Added Nick Detector to warn when a nicked player is in your lobby in QoL
  • Added No Sprint Echo and No Sneak Echo to stop sprint and sneak flickering in QoL
  • Added Disable Weather in Visuals
  • Added synced lyrics to the Music HUD
  • Added per-area toggles to Safari ESP (Cavern, Forest, Haunted, Icy, Extras) in Hunting
  • Added AOTV waypoints and per-part render toggles (waypoints, lines, labels, anchor blocks, tree centers) to Routes
  • Added Render Route toggle to Mining Macro
  • Added Map Leap, which lets you leap by clicking a teammate on the dungeon map, in Dungeons
  • Added Solo Class, Solo First Dragons Only and a Decision HUD to M7 Dragon Splits in Dungeons
  • Added a reset button for settings
  • Added Highlight Uncached Chunks to the World Caching HUD in Pathfinding

Changed

  • Rewrote Pathfinding with faster searches, predictive walking, mixed walk/AOTV/etherwarp/fly plans and automatic replanning
  • Rewrote Voidgloom Macro with laser prediction and dodging, Final Destination sneaking, Nukekubi head handling and smarter summons. Lasers Offset and Wither Cloak delay are now automatic.
  • Macros now always travel back to their work area after interruptions. The separate return toggles are gone.
  • Macros now finish trips on foot after a warning when out of mana, instead of failing, in Pathfinding
  • Replaced rotations with a new humanized rotation system used by all macros
  • Reworked and improved multiple failsafes, including teleport and rotation detections
  • Overhauled Foraging Macro tree handling with better jumping and less stalling on Fig, Mangrove and Helix trees
  • Improved Control aiming in Dojo Macro
  • Rewrote Auto Experiments with Superpairs reward focus, Add-on game goals, max tier and a stats HUD
  • Rewrote the config import command as a GUI wizard
  • Redesigned the Bound Keys menu
  • Improved search in the GUI
  • Moved Discord RPC, Mouse Ungrab and Picture in Picture into client settings
  • Improved combat rotations against jumping and knocked-back targets, and hit mobs standing in front of the target in Combat
  • Improved Chocolate Factory Macro prediction
  • Improved HOTM upgrader
  • Improved Attribute Maxer (syphon batching, shard purchasing)
  • Improved Museum Macro item filtering and auction handling
  • Improved Auto Lasso reliability in Hunting
  • Allowed AOTV in Invisibug shard macro and added recommendations for Hideon shard macro in Hunting
  • Improved ESP for Lotus Atoll, Safari and Torrhus Canyon, and made invisible mob outlines optional in Hunting

Fixed

  • Fixed slayer boss detection after SkyBlock 0.27.2 update in Slayer Macros
  • Fixed Diana overshooting reachable predictions, digging wrong blocks, stalling without burrow particles, cancelling mid-air and swapping loadouts late in Diana Macro
  • Fixed fishing bags after the server update in Fishing Macro
  • Fixed Jawbus Follower, Water Snake, Fiery Scuttler, exploding Yog, Timite fish and other mobs detection in Fishing Macro
  • Fixed getting stuck in pool escapes and while taking Thunder damage, and fixed Wither Impact out of range or at edges in Fishing Macro
  • Fixed Foraging Macro idling with no loaded tree, walking to chopped logs, picking off-island trees and failing returns
  • Fixed Foraging Macro chopping tree blocks the server restores and etherwarping to top branches
  • Fixed mudworms leading to another island and skipped covered mudworms in Hunting
  • Fixed Combat Macro missing entities after the 26.2 update and returning while using AOTV in Combat
  • Fixed vertical aim corrections in Combat
  • Fixed AOTV and teleport failsafe false positives after lagbacks, server freezes, mined blocks and AOTV spam in Failsafes
  • Fixed reaction click spam after server freezes and supported nicked names in the chat mention failsafe in Failsafes
  • Fixed jumping under low ceilings, dropping down ledges, sneaking in carpets, coasting on vines, walking through unusual water blocks and in Pathfinding
  • Fixed several dungeon timing issues in Dungeons
  • Fixed drill refuel and HOTM scanning on higher pages in Mining QoL
  • Fixed ignoring unreachable targets in Agaricus Cap and the velocity failsafe missing Agaricus Caps in Rift Macro
  • Fixed stale location data breaking location checks in Rift Macro
  • Fixed hidden modules showing in the GUI
  • Fixed a random crash on macOS
  • Fixed the healing service not stopping while healing

Hotfix for the hotfix! — v2.4.9

Fixed

  • The previous fix unfortunately didn't solve the problem entirely, but now it is

Just another hotfix — v2.4.8

Fixed

  • Critical issue which caused the client to crash while starting up

Hotfix — v2.4.7

Changed

  • Changed Auto Bait logic so it refills the Bait Sack inside Sacks of Sacks

Fixed

  • Fixed slayer detection after server update

A new look for Nebula and improved macro travel — v2.4.6

GUI revamp

We rebuilt a big chunk of the GUI from the ground up.

  • The module settings screen got a full redesign. Lists, selectors and multi-selectors are easier to work with.
  • The module list is easier to browse, and each module now has a proper description. Search and the settings browser feel snappier too.
  • The main menu, proxy manager, sharing dialogs, break screens, color pickers and other panels got the same new look, so everything feels consistent now.
  • The GUI opens faster and runs smoother. So you shouldn't get that stutter or game freeze the first time you open nebula menu.
  • There's also a proxies button on the multiplayer screen now.

HUD rework

The whole HUD system got rewritten, and the HUD editor with it.

  • All the macro HUDs now share one design. They look the same, they're laid out the same way, and they pick up each macro's accent color. Before, every HUD was its own thing.
  • The HUD editor is brand new. It has a side panel with search, so you can find the HUD you want fast.
  • Dragging a HUD snaps it to the screen edges and center, and to other HUDs. That makes lining things up and stacking them next to each other easy.
  • HUDs only show when they're relevant, so you won't see stale ones lingering around. If you have no HUDs enabled, the editor tells you where to turn them on.
  • We made the HUDs a bit bigger so all their info fits, but you can scale them down now.

Macro return back, auto startup routes & macro travel

Macros now know where they're supposed to work and can get there on their own. Here's how it plays out.

  • No more accidental warps. If you fat finger a macro keybind and turn it on by mistake, it won't instantly warp you out. It asks for confirmation first.
  • Starting a macro from somewhere else. Say you start Dwarven Commission macro while you're on your private island. Instead of just not working, the macro tells you where it needs to be. Toggle it again within a few seconds and it travels there automatically and then starts. Starts from the website or Discord bot skip the confirmation and just goes to correct area/island.
  • Returning after interruptions. Death, lobby swaps, banwaves, the scheduler and failsafes all use the same travel now. The macro pauses, heads back to its work area and picks up where it left off. If it can't get back, it stops cleanly.
  • Return Back setting. Each macro has a Return Back toggle that controls all of this. If you turn it off, nothing travels automatically. Some macros use a Return Back Route you set up. Others, like Rift macros, figure out the trip on their own.
  • Hard Restart. It works with this too. When a macro crashes out, it warps you away to reset things, travels back to the work area and restarts, instead of depending on a hand-made route.
  • Wide coverage. This works across most of the macros, including Diana, Farming, Fishing, Foraging, Mining, Combat, Slayers, both Commissions macros, Hunting shards, Museum, Carnival and the Rift macros.

Everything else

  • Added a Custom Scoreboard with a lot of customization options.
  • Added loadout swapping to Diana Macro.
  • Added a death failsafe remote event.
  • Picture-in-Picture and async window events now work on macOS.
  • Improved Auto Experiments.
  • Fixed Fossil Excavator clicking forever when a player is in front of you.
  • Fixed Fishing Macro attacking Armadillo pets.
  • Fixed Diana Macro not digging a burrow after you close a GUI, and stopped it complaining about no pet right after autopet swaps one.
  • Fixed the teleport failsafe false positive when your position syncs while standing in solid blocks.
  • Increased the asset download timeout, so slow connections fail less often on startup.

Mining, routes & compatibility fixes — v2.4.5

Added

  • Added Stay on Same Y Level for dynamic mining in Mining Macro
  • Added manual swing override for right-click nodes waiting for secrets in Dungeons
  • Added Donate Highest Tier to buy and donate only the highest tier of an item in Museum Macro

Changed

  • Improved walking accuracy and stopping at route nodes in Dungeons
  • Improved Etherwarp speed when waiting for line of sight in Dungeons
  • Changed pet swapping to trigger as soon as the hook enters liquid in Fishing Macro
  • Automatically disabled Skyblocker's Input Calculator and Fancy Bars to prevent conflicts

Fixed

  • Fixed snow-layer height causing incorrect mining position selection in Mining Macro and Glacite Commissions Macro
  • Fixed pickaxe abilities activating during item swaps in Mining QoL
  • Fixed duplicate upgrade attempts before prices refresh in Chocolate Factory Macro
  • Fixed retreating to the wrong location when hunting Hideon in Hunting Macro
  • Fixed false teleport detections while using AOTV in Failsafes
  • Fixed Mania safe-zone detection in Vampire Slayer Macro
  • Fixed chat-based features missing messages hidden by other mods
  • Fixed protection against accidentally sending configs and routes in chat in QoL

Dungeon improvements & macro fixes — v2.4.4

Added

  • Added hotbar presets for each dungeon class and stage, with automatic detection when using the swap keybind in QoL
  • Added an Await Secret option for right-click nodes in Dungeon Routes
  • Added Jawbus Follower targeting while fighting Lord Jawbus in Fishing Macro
  • Added a Combat Rotation Duration Multiplier setting to Fishing Macro
  • Added checks for invalid setup slots before starting Slayer Macros

Changed

  • Improved GIF playback timing and smoothness, including animated capes
  • Made Quiz Solver highlight the correct answer sooner in Dungeons
  • Changed Auto Sell’s chestplate protection to keep only M7 Skeleton Master Chestplates with at least 50% base stat boost in Dungeons
  • Improved auto-return navigation to Living Cave and Village Plaza in Rift Macro

Fixed

  • Fixed walking backward toward nodes already passed in Pathfinding
  • Fixed path detection on thin surfaces in Pathfinding
  • Fixed Gourmand turn-ins by holding Tasty Mithril in Dwarven Commissions Macro
  • Fixed Auto Refuel failing to detect low fuel after the Hypixel update in Mining QoL
  • Fixed missed slime split spawns and targeting unrelated mobs in Fishing Macro
  • Fixed pet swaps sometimes being skipped before reeling in Fishing Macro
  • Fixed valid deep-water hotspots with seagrass being ignored in Fishing Macro
  • Fixed false Failed Rod Cast triggers during lag or from old cast attempts in Fishing Macro
  • Fixed fishing actions continuing while paused or inactive in Fishing Macro
  • Fixed false teleport detections when warping shortly after using AOTV in Failsafes
  • Fixed quest tracking resetting during lag or while using Maddox in Slayer Macros
  • Fixed score calculation failing to read dungeon progress and elapsed time in Dungeons
  • Fixed Simon Says labels renumbering after each click in Dungeons
  • Fixed Arrow Align’s wrong-click blocking and added a sneak bypass in Dungeons

Dungeon devices, leaps & macro fixes — v2.4.3

Added

  • Added Mithril Gourmand participation with automatic Tasty Mithril turn-ins in Dwarven Commissions Macro
  • Added automatic Core of the Mountain upgrades to the HOTM planner in Dwarven Commissions Macro
  • Added player highlighting to Custom ESP in Visuals
  • Added automatic solvers for Simon Says, Levers, Align Arrows, and Shoot Targets in Dungeons
  • Added a custom Spirit Leap menu with sorting, keyboard shortcuts, and door opener highlighting in Dungeons
  • Added configurable leap targets by player or class, contextual left-click leaps, and party announcements in Dungeons
  • Added F7/M7 wither alerts and a Storm lightning countdown in Dungeons
  • Added a movable tick timer HUD in Dungeons
  • Added title text size settings for dungeon alerts and timers in Dungeons
  • Added Fancy checkmarks and automatic room text scaling to the map in Dungeons
  • Added commands for item swap nodes, movement recordings, and tunnel nodes in Routes

Changed

  • Changed room Etherwarps to prefer lower landing positions in Dungeons
  • Changed Quiz Solver to target the answer’s center block in Dungeons
  • Improved fishing spot arrival detection in Fishing Macro
  • Improved occupied Timite vein detection by checking nearby players’ viewing direction in Rift Macro

Fixed

  • Fixed Melody progress failing to reach 100% in Dungeons
  • Fixed terminal solvers misreading completion on naturally glowing items in Dungeons
  • Fixed endless travel between fishing and trash disposal spots in Fishing Macro
  • Fixed getting stuck while waiting for sea creatures to land in Fishing Macro
  • Fixed seagrass blocking valid surface hotspot searches in Fishing Macro
  • Fixed split Magma Cubes being mistaken for newly caught creatures in Fishing Macro
  • Fixed camera flicking during bow shots in the egg phase in Tarantula Macro
  • Fixed restoring the mob-killing setup after death or a failed quest in Slayer Macros
  • Fixed repeated movement around stale target positions in Combat
  • Fixed Mirrorverse parkour rejecting valid edge landings in Rift Macro
  • Fixed missed unexpected warps and repeated environment-change triggers in Failsafes
  • Fixed duel acceptance failing when both players invite each other

Dungeon automation & macro fixes — v2.4.2

Added

  • Added Auto Terminals with configurable click timing and Melody support to Dungeons
  • Added compact terminal displays, keyboard controls, and incorrect-click protection to Dungeons
  • Added terminal progress HUDs, teammate Melody tracking, and customizable completion alerts to Dungeons
  • Added Blood Camp Helper with spawn predictions, Watcher timers, and remaining mob counts to Dungeons
  • Added Auto Blood Camp with Terminator and left-click mage support to Dungeons
  • Added Bonzo Helper to briefly release movement keys when using Bonzo’s Staff in Dungeons
  • Added dungeon split highlighting and automatic route continuation through remaining rooms in Dungeons
  • Added room queues with progress tracking and an option to skip uncleared rooms to Room Etherwarp in Dungeons
  • Added Movement Recorder and Item Swap nodes to Routes
  • Added sideways and backward movement options to Walk nodes in Routes
  • Added Tunnel mode to mine and walk through straight tunnels to Dungeon Breaker node in Routes
  • Added Collection Completion mode to buy one of each missing shard for David’s Cloak in Attribute Maxer

Fixed

  • Fixed Magic Find weapons failing to equip at the configured boss health threshold in Slayer Macros
  • Fixed Auto Lasso aiming across reel stages and flicking between targets, with faster rotations in Hunting
  • Fixed Timil detection in Torrhus Canyon ESP
  • Fixed power-up tiles being treated as matchable tiles by Auto Experiment in QoL
  • Fixed cancelled etherwarp calculations restarting travel in Pathfinding

Fishing controls and other misc fixes — v2.4.1

Added

  • Added toggles for Anti-AFK and aim randomization in Fishing Macro
  • Added player inventory dumping alongside container dumping to Debug module
  • Added Security quest support to Auto Conversation

Fixed

  • Fixed hotspot selection choosing fishing spots blocked by seagrass in Fishing Macro
  • Fixed macros being unable to right-click while FreeCam is enabled
  • Fixed unnecessary laser dodges when beams cannot reach the player vertically in Voidgloom Macro

26.2 version support & general improvements — v2.4.0

Added

  • Added right-click room selection to bypass route start nodes when using Room Etherwarp in Dungeons

Changed

  • Updated the client to Minecraft 26.2
  • Improved Room Etherwarp to prefer landings near the room’s center in Dungeons

Fixed

  • Fixed Mimic detection, including charmed Mimics and additional party announcements in Dungeons
  • Fixed repeated sneaking and stalled Etherwarps while standing on vines in Pathfinding
  • Fixed paths targeting inaccessible water beneath lily pads in Pathfinding
  • Fixed Hyperion No TP unexpectedly rotating the camera while airborne in QoL
  • Fixed Auto Conversation failing to handle updated NPC dialogue options in QoL
  • Fixed Wilted Berberis getting stuck collecting drops in Rift Macro
  • Fixed Auto Escape Mania continuing toward the previous circle instead of the next in Vampire Slayer
  • Fixed specific messages incorrectly triggering chat mention Failsafes
  • Fixed through-wall overlays being obscured by transparent effects in Visuals

General fixes & quality of life — v2.3.72

Added

  • Added a Ground Only toggle for Hyperion No TP in QoL.

Changed

  • Module settings panel is now resizable.
  • Extended Ragnarock cancellation alerts and strength reports beyond M7 in Dungeons.

Fixed

  • Fixed Hyperion No TP failing when right-clicking blocks in QoL.
  • Fixed the experimentation solver getting stuck on unique and special items in QoL.
  • Fixed Etherwarp getting stuck on vines in Pathfinding.
  • Fixed false warp detection during expected transfers and repeated world changes in Failsafes.

M7 helpers & dungeon improvements — v2.3.71

Added

  • Added Dragon Splits with configurable priorities, class assignments, blessing thresholds, and assignment alerts to Dungeons
  • Added dragon spawn timers with HUD and world displays to Dungeons
  • Added Dragon Visuals with statue boxes, health displays, tracers, Last Breath waypoints, and colored dragons to Dungeons
  • Added Dragon Reports with estimated arrow hit counts, spray timing, and dragon lifetimes to Dungeons
  • Added Arrow Stack Guide with aim markers, stack timing, and ping compensation to Dungeons
  • Added Relic Helper with spawn countdowns, cauldron guidance, wrong-placement protection, and automatic aiming to Dungeons
  • Added P5 Leaps for automatic teammate leaps on phase entry and relic pickup to Dungeons
  • Added Visual Cleanup options for dying dragons, the Wither King, tentacles, and particles to Dungeons
  • Added Ragnarock reminders, cancellation alerts, and estimated strength reports to Dungeons
  • Added Arrival Counter with teammate arrival tracking and optional Healer position announcements to Dungeons
  • Added Wither King phase timing to Dungeons
  • Added Last Breath Helper with charge sounds and semi-automatic release and redraw to Dungeons
  • Added automatic Twilight Arrow Poison refills at configurable M7 boss stages to QoL
  • Added Hyperion No TP with a toggle keybind and optional blocked-teleport message hiding to QoL
  • Added door selection as a Room Etherwarp destination to Dungeons
  • Added end-node markers with configurable highlighting and an /ndr end command to Dungeon Routes
  • Added Legit Dungeon Breaker mode for smoother block breaking to Dungeon Routes
  • Added rotation duration controls to the Blaze, Creeper Beam, Teleport Maze, and Water Board solvers in Dungeons
  • Added support for the lower Living Stillness area to Living Metal Macro

Changed

  • Increased rotation speed for Room Etherwarp in Dungeons
  • Increased rotation speed for rotation and item-use nodes in Routes
  • Improved block selection while recording Dungeon Breaker nodes in Routes

Fixed

  • Fixed Room Etherwarp failing to approach rooms behind closed Wither or Blood doors in Dungeons
  • Fixed aiming accuracy in the Creeper Beam solver in Dungeons
  • Fixed a missing Long Hall secret location in Dungeons
  • Fixed F7/M7 phase detection for alternate Necron dialogue in Dungeons
  • Fixed unnecessary Auto GFS withdrawals when items are split across stacks, sacks are empty, or inventory space is insufficient in QoL
  • Fixed Auto Clicker interfering with active macros in QoL
  • Fixed etherwarp landing calculations around fences, walls, and uneven blocks in Pathfinding
  • Fixed valid etherwarp destinations containing vines being rejected
  • Fixed etherwarp attempts starting before the player lands in Pathfinding
  • Fixed repeated sneaking during etherwarp paths without ZPEW in Pathfinding
  • Fixed Inkling being mistaken for Seashine in Fishing Macro
  • Fixed GUI checks resuming macros during active reactions and interfering with rotation locks in Failsafes
  • Fixed copying and pasting text in the client UI, including Command-key shortcuts on macOS
  • Fixed keybinds without modifiers failing while modifier keys are held, and corrected related conflict detection

Dungeons improvements & keybind combinations — v2.3.70

Added

  • Added Ctrl, Alt, Shift and Super combinations for keyboard and mouse keybinds
  • Added Auto Mage Gyro with three timed casts during F6/M6 terracottas, adjustable timing and a cancel keybind in Dungeons
  • Added an adjustable FOV setting for Secret Aura in Dungeons

Changed

  • Reduced animated cape rendering overhead and memory usage
  • Improved interaction targeting for Secret Aura and puzzle solvers in Dungeons

Fixed

  • Fixed Ice Path auto-start getting stuck when aiming or teleporting near the silverfish in Dungeons
  • Fixed Ice Fill using the wrong AOTV mana cost in Dungeons
  • Fixed starred mob ESP showing mobs when the current room is unknown in Dungeons
  • Reduced false wall detection for Superboom Swap in Dungeons
  • Fixed Gyro Radius targeting on partial blocks in Dungeons
  • Fixed Galatea ESP misidentifying Tadgang and interfering with detection in Fishing Macro
  • Fixed tracers shifting away from the crosshair with view bobbing or damage tilt in Visuals
  • Fixed overflow mana detection

Dungeon settings & reliability improvements — v2.3.69

Added

  • Added separate normal and Wither Essence reach settings for Secret Aura in Dungeons
  • Added an option to highlight starred mobs only in the current room in Dungeons
  • Added an option to keep collected secret waypoints visible in Dungeons
  • Added selectable Auto Impel actions and left/right click options to Vampire Slayer Utils

Changed

  • Reduced default jump and fall penalties in Pathfinding
  • Reduced repeated door clicks from Secret Aura in Dungeons
  • Allowed smaller player name labels in Dungeons

Fixed

  • Fixed room rotation handling for routes and brush placements in Dungeons
    • Old dungeon routes/brush might not work or require manually rotating them
  • Fixed clearing brush blocks within a specified radius in Dungeons
  • Fixed Auto Ice Fill centering between platforms in Dungeons
  • Fixed puzzle completion status detection in Dungeons
  • Fixed score text wrapping in the Dungeon Score HUD
  • Fixed using Flay on nearby striders instead of switching to the axe in Fishing Macro
  • Fixed targeting Glacite Lake blocks in Mining Macro and Glacite Commissions Macro
  • Fixed highlighting mudworms in water with Mudworm ESP

Dungeon route editor & reliability fixes — v2.3.68

Added

  • Added a visual node editor to Dungeon Routes
  • Added route start markers, customizable highlighting, and Room Etherwarp targeting of start nodes to Dungeons
  • Added automatic Etherwarp onto the silverfish when starting Auto Ice Path in Dungeons
  • Added tracer options for dungeon targets, secrets, Livid, hunting creatures, corpses, and Custom ESP in Visuals
  • Added a treasure chest tracer to the Metal Detector Solver in Mining QoL

Changed

  • Improved action timing and coordination between item swaps, clicks, and Etherwarp chains in Dungeon Routes
  • Improved tracer visibility for targets behind the camera in Visuals
  • Reduced reaction severity for smaller velocity changes in Failsafes

Fixed

  • Fixed Etherwarp paths attempting to cross closed Wither and Blood doors in Pathfinding
  • Fixed Auto Blaze misjudging arrow collisions near block edges in Dungeons
  • Fixed wardrobe and loadout swaps missing Double Hook catches in Fishing Macro
  • Fixed returning to the fishing spot after a failsafe reaction in Fishing Macro
  • Fixed Salmon Armor’s Water Burst falsely triggering Velocity Failsafe in Failsafes
  • Fixed stale boss positions preventing cocoon hatchling detection in Slayer Macros
  • Fixed unwanted sneaking near the end of an approach in Combat
  • Fixed movement inputs carrying over when resuming a paused macro

Macro reliability & improvements — v2.3.67

Added

  • Added automatic Hideon Shard search points with lobby fallback in Hunting module

Changed

  • Improved critter targeting across Galatea, Torrhus Canyon, and Lotus Atoll in Hunting module
  • Added a configurable health threshold for Steak Stake while preserving Bloodcrave kills in Rift module

Fixed

  • Fixed Auto Ice Path turning and hit alignment in Dungeons module
  • Fixed Wither Impact no-walking aim getting stuck downward in Combat module
  • Fixed Hotspot Radar detecting unrelated flame particles in Fishing Macro
  • Fixed Rift Macro auto-crafting reliability and completion handling
  • Fixed Stonewrath danger tracking starting at the wrong time in Rift module
  • Fixed South Reaches lobby swapping while already at the fishing spot in Fishing Macro
  • Fixed launching issues on macOS versions older than Tahoe

Hunting ESPs & stability fixes — v2.3.66

Added

  • Added selectable critter highlights for Lotus Atoll and Torrhus Canyon to Hunting module
  • Added a target health threshold for skipping Steak Stake in Vampire Slayer Helpers

Changed

  • Expanded Moonglade Marsh ESP with more critters and critter-specific highlight colors in Visuals

Fixed

  • Fixed the client freezing during startup (commonly on MacOS)
  • Fixed some specific hunting critters being targeted by Fishing Macro
  • Fixed airborne Etherwarp attempts while collecting Hideon and Mudworm shards in Hunting module
  • Fixed targeting Mudworms below Galatea in Hunting Macro
  • Fixed Auto Holy Ice failing to trigger inside Stonewrath’s danger area in Vampire Slayer Helpers
  • Fixed auto lasso rotating before catch and during reel animation

Hotfix — v2.3.65

Fixed

  • Fixed Foraging Macro
  • Fixed player positioning before hitting the silverfish in Auto Ice Path in Dungeons.
  • Fixed rendering responsiveness while dragging the game window with Async Window Events enabled with Sodium Extras mod installed.

Optimization & dungeon improvements — v2.3.64

Changed

  • Improved client startup time
  • Improved text and animated nickname rendering performance
  • Improved chunk scanning in Pathfinding
  • Reduced CPU usage when using Async Window Events
  • Improved Auto Blaze positioning and etherwarp navigation in Dungeons
  • Improved obstacle avoidance for Auto Teleport Maze in Dungeons
  • Added a short startup delay to Auto Ice Fill and Auto Water Board in Dungeons
  • Restricted walking to snow in the Glacite Tunnels and nearby areas in Mining Macro

Fixed

  • Fixed dynamic mode freezing the game in Glacite Commissions Macro
  • Fixed stopping early and misaligning with the silverfish during Auto Ice Path in Dungeons
  • Fixed attacking hunting critters, including during Derpy, in Fishing Macro
  • Fixed party member and leader tracking after joins, removals, and transfers in QoL
  • Improved recovery from missing or incompatible world caches in Pathfinding

Dungeon Solvers Take Over — v2.3.63

Every single dungeon puzzle now has automatic solver!

Added

  • Released Auto Blaze in Dungeon Solvers:
    • Choose Legit or Silent mode.
    • Check Terminator side arrows to avoid hitting the wrong blaze.
  • Released Auto Creeper Beam in Dungeon Solvers:
    • Choose Legit or Silent mode.
  • Released Auto Ice Fill in Dungeon Solvers:
    • Choose Walking or AOTV, with Legit or Silent rotations for AOTV.
    • Tune walking with Forbid Sprinting and Max Distance per Tick.
    • Choose server-confirmed teleports or a configurable AOTV Tick Delay.
  • Released Auto Ice Path in Dungeon Solvers:
    • Step into the silverfish to start automatically aiming, hitting, and following it through the solution.
  • Released Auto Teleport Maze in Dungeon Solvers:
    • Start after your first pad teleport, then automatically turn and walk between pads toward the solution.
  • Added Desco1 or Efficient/Optimized solution selection to Water Board Solver in Dungeon Solvers.
  • Added Terminal Aura to open nearby terminals automatically, with adjustable distance, click delay, ground-only activation, and an option to skip occupied terminals in Dungeons.
  • Added colored glass replacements for Phase 2 diorite pillars in Dungeons.
  • Added an option to prevent manually breaking blacklisted blocks with the Dungeon Breaker in Dungeons.
  • Added automatic Stridersurfer mode selection in South Reaches, travel back to the fishing spot, and lobby swapping when another player occupies it in Fishing Macro.

Changed

  • Improved Auto Water rotation speed and released movement controls promptly when finished or interrupted in Dungeon Solvers.
  • Smoothed walking paths around slabs and uneven terrain to reduce unnecessary turns in Pathfinding.
  • Improved reaction movement checks to avoid dangerous drops, water, and lava in Failsafes.

Fixed

  • Fixed routes failing through the Mossy room in Pathfinding.
  • Fixed moving back and forth beneath unreachable blazes instead of waiting in Combat.
  • Fixed Creakings blocking Helix tree mining without triggering a tree skip in Foraging Macro.
  • Fixed decimal Enchanting XP rewards being missed by Auto Experiments in QoL.
  • Fixed valid green safe blocks being discarded during Auto Mania and Holy Ice missing Stonewrath timing in Vampire Slayer Macro.
  • Fixed Safari ESP detection during Derpy in Hunting Macro.
  • Fixed UI rendering initialization on Windows ARM64.

Dungeon solvers & secret waypoints — v2.3.62

Added

  • Added Blaze, Boulder, Ice Fill, Ice Path, Quiz, Teleport Maze, and Water Board solvers to Dungeons
  • Added automatic Boulder and Quiz solving, plus Auto Water with Legit and Silent modes to Dungeons
  • Added secret waypoints with distance labels, nearest-secret filtering, and automatic hiding of collected secrets to Dungeons
  • Added a HUD countdown for the 30-second cooldown before starting another run in Dungeons

Changed

  • Rewritten dungeon scanner and room detection in Dungeons
    • Existing config will automatically migrate brush, route, and Dungeon Breaker configs as rooms load
  • Changed Room Etherwarp to stop at the entrance of Trap, Boulder, and Teleport Maze rooms in Dungeons
  • Updated F3 coordinates and targeting information to follow Freecam in Visuals
  • Clarified through-wall rendering settings across ESP, highlights, and route markers

Fixed

  • Fixed Secret Aura missing door interactions in Dungeons
  • Fixed Three Weirdos getting stuck when NPCs require another conversation in Dungeons
  • Fixed entities incorrectly blocking Etherwarp paths in Dungeons
  • Fixed replanning from the floor below while climbing ladders in Pathfinding
  • Fixed power orbs behind the player preventing bow shots in Combat
  • Fixed targeting lasso-only zoglins in Torrhus Canyon in Fishing Macro
  • Fixed getting stuck after overshooting while approaching Helix trees in Foraging Macro

Etherwarp overlay & navigation fixes — v2.3.61

Added

  • Added a customizable overlay highlighting reachable Etherwarp blocks in Visuals

Fixed

  • Fixed getting stuck in front of emissaries in Dwarven Commissions Macro
  • Fixed incomplete Etherwarp paths being treated as successful routes in Pathfinding

Macro recovery & stability fixes — v2.3.60

Fixed

  • Fixed stalling behind walls after the laser phase when using Terminator in Voidgloom Macro
  • Fixed repeated blocked etherwarps while hunting Invisibugs and getting trapped in leaves in Hunting Macro
  • Fixed camera drift during reaction loading and macros staying paused when loading fails in Failsafes
  • Fixed Golden Fish casts targeting the wrong pond in Fishing Macro
  • Fixed incorrect detection of entities blocking etherwarps in Pathfinding
  • Fixed macros failing to attack or mine while chat is open
  • Fixed crashes when replay recording cannot initialize
  • Fixed crashes when the Hypixel API is unavailable

Duel minigames — v2.3.59

Added

  • Added duel minigames with Tic-Tac-Toe, Connect Four, Gomoku, Dots and Boxes, Reversi, and Hex through /nebula duel to play against your friends while macroing!

Fixed

  • Fixed moving back and forth between targets in Dynamic Mode in Mining Macro and Glacite Commissions Macro
  • Fixed inflated mining profit estimates caused by raw ore Bazaar prices in Mining Macro
  • Fixed preset and custom target changes applying one selection late in Combat
  • Fixed Hard Restart failing before macros could return to their working location in Misc
  • Fixed recovery completing before reaching the destination in Rift Macro
  • Fixed false Fake Void detections for players with less than 500 maximum health in Failsafes
  • Fixed fireball knockback triggering false Velocity detections in Failsafes

Foraging, combat & pathfinding fixes — v2.3.58

Added

  • Added automatic return to Living Cave for Living Metal farming in Rift Macro

Fixed

  • Fixed endless Helix path retries when a tree block becomes reachable in Foraging Macro
  • Fixed walking into obstructed Mangrove approach spots and incorrect item switching during Etherwarp in Foraging Macro
  • Fixed back-and-forth movement when approaching melee targets in Combat
  • Fixed combat movement interfering with locked movement and rotations in Combat
  • Fixed out-of-range damage animations disrupting stuck-target detection in Combat
  • Fixed getting stuck on lily pads when the next step is higher in Pathfinding
  • Fixed attacking Bunbun in Fishing Macro
  • Fixed leaving the furnace fishing spot while fighting Stridersurfers in Fishing Macro
  • Fixed waiting forever for closed shulkers during Hideon Shard farming in Hunting Macro
  • Fixed quest completion detection with mods that alter chat messages in Slayer Macros
  • Fixed incorrect dagger attunement switching at high ping in QoL
  • Fixed Auto Experiment stopping instead of buying XP bottles when renewal fails due to insufficient levels in QoL
  • Fixed repeated Auto Sell attempts when a full inventory contains only unsellable items in QoL
  • Fixed nickname gradients

Client-side cosmetics — v2.3.57

Added

  • Added the ability to set cosmetics as client-side, meaning only you will see yours.

Profile dashboard & macro stability — v2.3.56

Added

  • Added a Profile dashboard with macro statistics, activity charts, leaderboard position and recent changelogs
  • Added a searchable Bound Keys screen for reviewing, editing and detecting conflicts between assigned keybinds
  • Added a Photon Pathway Laser Helper with automatic dodging, laser highlights and adjustable prediction timing in Rift
  • Added automatic rod and drill swapping before commission claims in Dwarven Commissions Macro and Glacite Commissions Macro

Changed

  • Improved dynamic target scanning to find closer ores faster with better performance in Mining Macro and Glacite Commissions Macro
  • Updated Auto Refill to purchase current arrow ingredients directly from Bazaar after Hypixel changes in Slayer Macros
  • Sped up automatic dagger swapping in QoL
  • Added automatic attacks against Volt Cruxes blocking bushes in Wilted Berberis Macro

Fixed

  • Fixed reconnecting from the Banwave Break screen
  • Fixed macro session time resetting incorrectly when resuming the same macro
  • Fixed macros pausing while a mining ability was still being activated in Mining Macro, Dwarven Commissions Macro and Glacite Commissions Macro
  • Fixed Etherwarp Pathfinding targeting dungeon room roofs in Dungeons
  • Fixed Pathfinding attempting to ascend fences, walls and fence gates
  • Fixed walking paths remaining stale after distant teleports in Pathfinding
  • Fixed unreachable or entity-blocked ores causing recovery loops in Living Metal Macro
  • Fixed Auto Sell stalling before NPC callbacks were ready
  • Fixed Chocolate Factory interactions after Hypixel changed the menu layout
  • Fixed Auto Mania targeting before all green blocks had loaded in Vampire Slayer Macro
  • Fixed distant beacons not being detected in Voidgloom Macro
  • Fixed unstable laser movement and jumps toward bosses below the player in Voidgloom Macro
  • Fixed nearby boss spawns interrupting Maddox calls in Slayer Macros
  • Fixed Auto Experiments not closing cleanly when no reset was available
  • Fixed trophy frogs not being counted by the Fishing profit tracker
  • Fixed Fishing Macro waiting indefinitely when a reeled-in enemy spawned inside a block
  • Fixed Fishing Macro clicking a nearby Golden Fish while trying to catch it directly

Dungeon Room Etherwarp & stability fixes — v2.3.55

Added

  • Added an interactive room selector and keybind for Room Etherwarp in Dungeons

Changed

  • Improved Timite Macro to face veins while walking and auto-craft as soon as ingredients are ready

Fixed

  • Fixed false arrow-burrow guesses, post-combat dig timeouts, missed Siamese Lynxes, and King Minos targeting in Diana Macro
  • Fixed expired targets causing infinite processing and repeated aim recentering in Fishing Macro
  • Fixed AOTV pathing backtracking after teleports and rotations getting stuck indefinitely in Pathfinding
  • Fixed Overflow Mana being ignored by Etherwarp, summons, and multiple macros
  • Fixed missed jumps during the Test of Swiftness in Dojo Macro
  • Fixed King Minos hook teleports incorrectly triggering Teleport Failsafe
  • Fixed wardrobe swaps confirming against stale menus or selecting the wrong page
  • Fixed equal break ranges crashing Detection Mitigation
  • Fixed Turbo Mode entering an infinite loop in Wilted Berberis Macro
  • Fixed scheduler breaks failing to reconnect
  • Fixed trapdoor navigation, cache persistence, progress tracking, and downloaded-cache loading in Pathfinding

Diana & pathfinding polish — v2.3.54

Added

  • Added an update-available indicator to the Status HUD
  • Added a toggle for Iron Block dodging in Diana Macro
  • Added the triggering chat message to Chat Mention Failsafe webhook data in Failsafes

Changed

  • Improved Iron Block dodging to choose safer escape positions while keeping the current target in range in Diana Macro
  • Improved route smoothing around snow layers and narrow gaps in Pathfinding
  • Improved climbing route selection to avoid unnecessary sideways climbing in Pathfinding

Fixed

  • Fixed arrow-predicted burrows retaining a stale digging timeout in Diana Macro
  • Fixed entities blocking a burrow causing Diana Macro to get stuck instead of repositioning
  • Fixed Diana Macro repeatedly waiting for unconfirmed Hub warps
  • Fixed Diana Macro abandoning valid damaged targets during combat
  • Fixed Diana Macro detecting and selecting incorrect nearby burrow mobs
  • Fixed King Minos hook teleports triggering the Teleport Failsafe in Diana Macro
  • Fixed Trophy Fishing’s Minimum Wait Time using the previous reel rather than cast timing in Fishing Macro
  • Fixed Fishing Macro and Combat mishandling targets with invisible overlapping entities
  • Fixed combat incorrectly treating targets as stalled after they heal or take damage
  • Fixed melee combat failing to keep aiming at a target when no movement position is available
  • Fixed straight-line combat moving too close to a target when no retreat position exists
  • Fixed failsafe reactions conflicting with Combat rotation control
  • Fixed GUI Open Failsafe alerts ignoring the notification setting
  • Fixed unreachable mining blocks being retried indefinitely in Mining QoL
  • Fixed Foraging Macro resuming from invalid Etherwarp waypoints
  • Fixed underwater path execution stalling around lily pads and horizontal obstacles in Pathfinding
  • Fixed Pathfinding attempting to climb through blocked spaces

Compatibility fixes — v2.3.53

Changed

  • Moved custom remote-event webhooks to the Nebula folder, reconfigure them or copy remote-events.json from config/nebula

Fixed

  • Fixed world loading when using the Iris mod
  • Fixed updated tree-felled messages not being recognized by Foraging Macro

Dungeons expansion & Diana polish — v2.3.52

Added

  • Released Dungeon Solvers:
    • Added real Livid highlighting, health display and invulnerability timing
    • Added assisted and automatic Tic Tac Toe solving
    • Added assisted and automatic Three Weirdos solving
  • Added configurable ESP for players, starred mobs, bats, withers and keys in Dungeons
  • Added active, inactive and occupied terminal highlighting in Dungeons
  • Added automatic crystal interaction during the F7 crystal phase in Dungeons
  • Added automatic Superboom selection when clicking cracked walls in Dungeons
  • Added HUD timers, proc announcements and automatic mask swapping for Bonzo’s Mask, Spirit Mask and Phoenix in Dungeons
  • Added Gyrokinetic Wand radius previews in Dungeons
  • Added Fire Freeze countdowns and optional automatic activation in Dungeons
  • Added Tank and Healer ultimate notifications with optional automatic activation in Dungeons
  • Added arrow-based burrow prediction and an option to follow the current burrow chain in Diana Macro
  • Added opt-in recovery that retries failed macros through their return routes with Hard Restart
  • Added Outline and Glow render modes to Custom ESP
  • Added missing mob icons to target selectors across Combat, Diana, Fishing, Museum modules and Auto Sell
  • Added automatic attacks against goblins blocking mining routes in Mining Macro

Changed

  • Improved dynamic target scanning by searching progressively and avoiding repeatedly unreachable positions in Mining Macro and Glacite Commissions Macro
  • Made random macro breaks configurable in Misc module
  • Added rotation-speed control to the Swiftness Challenge in Dojo Macro
  • Used the direct Rift warp when available in Rift Macro

Fixed

  • Fixed Lobby Swapper failing on delayed warps by retrying and rejoining SkyBlock when necessary in Mining QoL
  • Fixed Dwarven Commissions Macro stopping when etherwarp pathfinding fails by falling back to walking
  • Fixed Combat Macro remaining hard-stuck after repeated pathfinding failures by rerunning its return route
  • Fixed melee movement continuing indefinitely when no reachable combat position exists in Combat
  • Fixed the Maddox Batphone failing when its menu does not open on the first attempt in Slayer Macros
  • Fixed burrow prediction for spades that emit unusually large particle bursts in Diana Macro
  • Fixed Harpy detection and delays before digging subsequent burrows in Diana Macro
  • Fixed iron-block not dodging single blocks and causing erratic movement in Diana Macro
  • Fixed the Swiftness Challenge turning backward after landing in Dojo Macro
  • Fixed newly caught sea creatures priority in Fishing Macro
  • Fixed Giant Water Bug hotspot detection in Fishing Macro
  • Fixed scheduler and warp, death and disconnect recovery events not running while macros were paused
  • Fixed updated Hypixel goblins not being detected correctly in Mining Macro and Glacite Commissions Macro

Dojo helpers released — v2.3.51

Added

  • Released Dojo Module:
    • Added Auto Clicker for Force and Auto Sword for Discipline
    • Added aiming, shooting, centering and zombie defense for Control and Mastery
    • Added automatic parkour for Swiftness

Dungeon map & Rift auto parkour — v2.3.50

Added

  • Released Dungeon Map HUD:
    • Added a draggable live map with room details, teammate tracking and run stats
    • Added rotation, centering, smoothing, custom colors and map styling
  • Added Auto Parkour to the Turbulator and Upside Down helpers in Rift
  • Added mouse button support to command keybinds

Changed

  • Redesigned Score HUD with a compact layout, Prince and Bat tracking, and optional background and border in Dungeons
  • Improved bug reports with recent packet data
  • Increased the time allowed for recording dependencies to download on slower connections
  • Improved Rift Return to swap lobbies when the current server is too laggy in Rift Macro
  • Combined minimum and maximum CPS into a single range control in Auto Clicker
  • Updated death detection for current server changes in Failsafes

Fixed

  • Fixed dungeon score calculations for puzzles, cleared rooms, speed and bonus sources in Dungeons
  • Fixed Wither Essence skull detection in Secret Aura
  • Fixed invincible or unresponsive mobs and completed burrows causing stuck states in Diana Macro
  • Fixed closed trapdoors, partial blocks and airborne edge landings being handled incorrectly in Pathfinding
  • Fixed melee targeting and positioning against jumping, flying and fast-moving entities in Combat
  • Fixed invalid fallback positions and vertical target selection in Drops Picker
  • Reduced false failsafe reactions during low TPS and Blazing Volcano launches in Failsafes
  • Fixed extended failsafe reactions resuming macros too early or interfering with Etherwarp pathfinding in Failsafes
  • Fixed route walking continuing after a same-world teleport already reached the next waypoint in Routes
  • Fixed repeated attempts to mine the same unusable target in Timite Macro
  • Fixed Wilted Berberis Macro starting before the Rift finished loading in Rift Macro
  • Fixed Beach Ball Macro pausing while a ball is active in Carnival Macro

Mining upgrades & utility polish — v2.3.49

Added

  • Added configurable crosshair target highlights, outlines and hit markers to Visuals
  • Added automatic nearby Fairy Soul collection with a toggle keybind and optional sound to QoL
  • Added Crystal Hollows Structure Scanner with selectable detections, waypoints and announcements to Mining QoL
  • Added mining-spread-aware block selection and an optional heatmap to Mining Macro, Dwarven Commissions Macro and Glacite Commissions Macro
  • Added an Aim Lead Distance setting to Zombie Shootout in Carnival Macro

Changed

  • Improved Auto HOTM Upgrader scanning and navigation for the scrolling HOTM menu
  • Improved Auto Mania safe-block selection to avoid the boss, exposed edges and difficult paths in Vampire Slayer Macro
  • Improved Custom Block Highlight to follow actual block shapes, with an option to render full boxes in Visuals

Fixed

  • Fixed melee combat stalling behind obstacles or attacking without line of sight in Combat
  • Fixed bow combat repeatedly repositioning after reaching its firing point in Combat
  • Fixed Slayer Macros rapidly switching between targets in rare cases
  • Fixed etherwarp paths being rejected by non-NPC entities in Pathfinding
  • Fixed Hideon Shard Macro walking toward a block below its approach point in Hunting Macro
  • Fixed Beach Ball Macro targeting invalid underground endpoints and moving after returning to its start in Carnival Macro
  • Fixed Bazaar automation getting stuck when another container was open
  • Fixed Secret Aura missing Wither Essence skulls using the new ID in Dungeons
  • Fixed the Status HUD showing negative world days

Auto HOTM Upgrader release, Timite Helper and QoL improvements — v2.3.48

Added

  • Added automatic Heart of the Mountain upgrades with customizable upgrade plans to Dwarven Commissions Macro
  • Restored Timite Helper with automatic Time Gun and pickaxe switching in Rift
  • Added Cocooning support to Fishing Macro
  • Added trophy fish tracking to the Fishing HUD
  • Added Minecraft day display options to the Status HUD
  • Added a Void Sepulture warp-unlocked toggle to Combat and Slayer Macros

Changed

  • Improved casting prediction and spot selection in hotspot fishing on the surface in Fishing Macro
  • Improved targeting for small and bugged zombies in Carnival Macro
  • Improved close-range movement and liquid combat handling in Combat

Fixed

  • Fixed Pelt Hunter Macro getting stuck on the bridge at Oasis
  • Fixed Fishing Macro pet swaps getting stuck indefinitely after failure
  • Fixed item-change failsafe slot tracking
  • Fixed etherwarps attempting when another entity blocks the view in Pathfinding
  • Fixed walking anti-stuck progress tracking in Pathfinding
  • Added safety limits that disable the macro after repeated failsafe triggers in Failsafes

Vampire Slayer helpers & macro reliability — v2.3.47

Added

  • Released Vampire Slayer helpers:
    • Added Auto Impel, Killer Spring breaking and Mania escape
    • Added Auto Heal, Auto Steak and Auto Holy Ice
    • Added encounter ESP and optional third-person Mania view
  • Added searchable route selectors with route validation across supported macros
  • Added Thyst Hider to Mining QoL
  • Added Living Stillness support to Living Metal Macro
  • Added a configurable low-TPS cutoff for Tick Gliding in Mining Macro and Commissions Macros
  • Added field switching when another player occupies the current field in Wilted Berberis Macro
  • Added Swim Up For Air toggle to Fishing Macro

Changed

  • Improved field selection, navigation and drop collection in Wilted Berberis Macro
  • Improved emissary walking and Etherwarp positions in Dwarven Commissions Macro
  • Improved pet-swap timing and enabled automatic healing during combat in Fishing Macro
  • Kept Foraging Macro from abandoning its current tree while swimming
  • Updated Treasure Hoarder detection in Combat

Fixed

  • Fixed Flay trajectory, aiming and hit detection to match exact server behavior in Combat
  • Fixed Combat pathfinding choosing blocked or incorrect standing positions
  • Fixed Mining Macro continuing to mine bedrock or holding movement and sneak after losing its target
  • Fixed Blocks Not Breaking Failsafe triggering immediately when a new mining session starts
  • Fixed false Teleport and Velocity Failsafe triggers from corrected collision positions, goat knockback, Agaricus Caps and Rift teleports
  • Fixed Dwarven Commissions Macro continuing without sufficient Breaking Power
  • Fixed loadout selection using the wrong page or slot
  • Fixed Fishing Macro leaving the pet-swap inventory open after stopping
  • Fixed Etherwarp paths being blocked by weeping vines
  • Fixed Rift Return skipping steps, clicking too early and failing when a portal eye position is blocked
  • Fixed the remote-control logout button crashing the game

Macro reliability improvements — v2.3.46

Added

  • Added automatic macro disabling once drill fuel runs out with Auto Refuel disabled in Mining, Dwarven Commissions, and Glacite Commissions macros

Changed

  • Improved return behavior when a Booster Cookie is inactive in Rift Macro

Fixed

  • Fixed Wilted Berberis Macro leaving its selected farm or collecting unrelated drops
  • Fixed Rift Macro accidentally using XP Bottles while returning
  • Fixed Slayer Macros getting stuck after returning from another island
  • Fixed Pelt Hunter Macro not resetting after an animal spots the player and disappears
  • Fixed Auto Bait checks while an inventory container is open in Fishing Macro
  • Fixed Failed Etherwarp Failsafe triggering when insufficient mana prevents teleporting
  • Fixed path executor sometimes not rotating to the target once it's updated in Pathfinding

Bug fixes — v2.3.45

New bug reporting system, recoded AOTV & Etherwarp detection and handling to decrease false positives

Added

  • Added new bug reporting system, see #customers-bugs Discord channel for more info
  • Added an adjustable trigger duration to the Blocks Not Breaking Failsafe

Changed

  • Improved Blocks Not Breaking detection in Failsafes

Fixed

  • Fixed rare false Teleport Failsafe triggers after using AOTV in Failsafes
  • Fixed Etherwarp being blocked by dripleaf stems in Routes
  • Fixed search crashing the client
  • Fixed Timite Macro holding attack after changing targets in Rift Macro
  • Fixed Timite Macro displaying incorrect progress after completing a batch in Rift Macro
  • Fixed Slayer Macros continuing combat after death when a Maddox visit is required
  • Fixed Bazaar purchases failing when page titles or the Custom Amount slot changed
  • Fixed Fishing Macro targeting an invalid invisible Magma Cube

Hotfix — v2.3.44

Fixed

  • Fixed routes editor screen instantly closing when selecting a route

Timite improvements & other fixes — v2.3.43

Added

  • Added configurable vein aging type and rendering to Timite Macro
  • Added a Legacy path-smoothing mode to Pathfinding
  • Released Foraging route support in the route editor

Changed

  • Improved position selection, occupied-vein handling and player detection in Timite Macro
  • Improved Helix traversal with mid-air mining, smarter target selection and automatic Etherwarp retries in Foraging Macro
  • Improved rotation timing and node skipping in Pathfinding
  • Redesigned dropdown menus throughout the client with compact themed styling and smoother scrolling
  • Prevented AFK and minimized-window FPS throttling while a macro is running

Fixed

  • Fixed false Blocks Not Breaking alerts during Foraging, tick gliding and interactions with leaves in Failsafes
  • Fixed Slayer Macros occasionally failing to detect a new boss, restart after death or restore the original setup
  • Fixed Tarantula setup swaps occurring before the second boss phase in Tarantula Macro
  • Fixed renamed loadout throwing errors in swaps confirmations
  • Fixed Fishing Macro continuing after attempting to use an item without meeting its requirements
  • Fixed custom highlights obscuring glass and water textures in Visuals

Timite macro & new failsafes — v2.3.42

Added

  • Released Timite Macro:
    • Added Youngite, Timite, and Obsolite mining with automatic vein switching
    • Added Highlite and Discrite crafting, auto-storage, return routing, and a stats HUD
  • Added Blocks Not Breaking failsafe to mining and foraging automation
  • Added Failed Rod Cast failsafe after repeated unsuccessful casts in Fishing Macro
  • Added protection against accidentally sending Nebula configuration strings in chat
  • Added a setting to prioritize beacons over phase skips in Voidgloom Macro
  • Added Fireslinger to the selectable target list in Combat Macro

Changed

  • Improved selector dropdowns with scrolling and smarter on-screen positioning
  • Improved branch traversal, etherwarp safety, and recovery while clearing Helix trees in Foraging Macro
  • Expanded Auto Lasso targeting to monster-type mobs in Torrhus Canyon
  • Updated Hunting skill tracking maximum level

Fixed

  • Fixed Return Back having no route in several Rift Macros
  • Fixed Fishing Macro targeting friendly tropical fish and Thunder Tear entities
  • Fixed Frozen Blade movement failing in tighter spaces in Fishing Macro
  • Fixed false Teleport Failsafes after levitation expires or the player faints from pressure
  • Fixed incorrect node skips, obstructed jumps, and premature anti-stuck resets in Pathfinding
  • Fixed Fig foraging unrelated blocks while approaching trees in Foraging Macro
  • Fixed missed quest restarts, stale Maddox island state, and loot collection order in Slayer Macros
  • Fixed rare hatchling-phase failures in Tarantula Macro
  • Fixed Revenant Macro overriding TNT dodge movement controls
  • Fixed Combat ignoring vertically offset nearby targets and locking onto dead Yogs
  • Fixed Treasure Hunter commission targeting in Dwarven Commissions Macro
  • Fixed a crash when searching the client settings

Helix foraging etherwarping — v2.3.41

Added

  • Added etherwarping to branches to Helix Foraging Macro
  • Added Timber perk support to Foraging Macro

Fixed

  • Fixed client launching issues

Fishing pet swaps & pathfinding fixes — v2.3.40

Added

  • Added automatic pet swapping shortly before reeling, in Fishing Macro
  • Added Masterful Critter Capsule prediction support to Hunting Macro
  • Added Woodpecker Shard perk support to Foraging Macro

Changed

  • Improved movement around obstacles while swimming in Pathfinding
  • Improved UI responsiveness while loading player, mob and category icons

Fixed

  • Fixed premature sneaking near drops and getting stuck while descending in Pathfinding

Fishing, hunting & pathfinding fixes — v2.3.39

Added

  • Added Petalfall support to Foraging Macro
  • Added missing Safari ESP icons and Trade NPC detection in Hunting Macro

Changed

  • Updated Hunting skill tracking to support level 50
  • Changed client search to require at least two characters

Fixed

  • Fixed Frozen Blaze armor handling in Fishing Macro
  • Fixed missed sea creatures after route returns and deaths in Fishing Macro
  • Fixed Force Attack Sea Creatures after mob detection update in Fishing Macro
  • Fixed premature pathfinding cancellation inside the Backwater Bayou pipe in Fishing Macro
  • Fixed ladder, vine and upward fluid movement in Pathfinding
  • Fixed Hunting Box menu detection when its title includes progress in Attribute Maxer Macro

Floor Drop macro release & pathfinding fixes — v2.3.38

A basic macro for lazy people

Added

  • Released Floor Drop Macro with automatic collection, pathfinding, and a recent-drops HUD.
  • Added Critter Capsule trajectory and collision previews to Hunting.
  • Added Trade NPC highlighting to Safari ESP.

Changed

  • Updated Invisibug detection after server update in Invisibug Shard Macro.
  • Updated Foxtrot, Duplico, and campfire highlight colors in Safari ESP.

Fixed

  • Fixed fluid navigation misclassifying waterlogged solid blocks and stalling near fluid targets in Pathfinding.

Safari ESP, Helix foraging improvements and client fixes — v2.3.37

Added

  • Added Safari ESP with 38 selectable entities (+ campfire) in Hunting
  • Added Critter Safari island support to Mudworm ESP in Hunting
  • Added Creakings and other entities detection that block chopping down Helix trees in Foraging Macro

Changed

  • Improved target selection, axe throwing, rotations, etherwarp cancellation, and player avoidance in Foraging Macro
  • Expanded Black Hole support to recognize more entities in Fishing Macro
  • Clarified where to find the setup guide for Alchemy

Fixed

  • Fixed scheduler breaks not pausing during active mining commissions in Dwarven Commissions Macro and Glacite Commissions Macro
  • Fixed chunk scanning stopping during world changes in Pathfinding
  • Fixed Pathfinding treating player heads and lanterns as passable
  • Fixed Mythic axes with custom lore characters not being detected in Fishing Macro
  • Fixed conditional settings categories not updating their visibility
  • Fixed Min/Max slider interaction and stale color changes in the Theme Editor
  • Fixed Cold Management settings being hidden for gemstone targets in Mining Macro

Hunting macros expansion & macro stability — v2.3.36

Expanded Hideonleaf and Mudworm macros with new shard types

Added

  • Released Hideonsun and Dung Beetle shard macros
  • Added automatic cold resets via warping with a configurable threshold to Mining Macro
  • Added optional lobby swapping when hunting macros run out of mana

Changed

  • Improved stuck recovery, target timeouts and Etherwarp retries in Hunting Macro
  • Made active path visualizations display by default in Pathfinding
  • Simplified labels and preview text in the Theme Editor

Fixed

  • Fixed hunting macros continuing without enough Soulflow
  • Fixed lagging while using throwing axe ability in Helix Foraging Macro
  • Fixed new axes not being detected in Fishing Macro
  • Fixed Desert Whispers not being counted in Foraging Macro

Custom themes & Helix foraging release — v2.3.35

Added

  • Released Helix tree support with Etherwarp pathfinding, axe throwing and tree-size filtering in Foraging Macro
  • Added light and dark seasonal and custom themes with a live editor, themed shaders and matching HUD colors
  • Added custom image and GIF menu backgrounds with local file, URL, dimming and blur controls
  • Added recently used macros to Spotlight

Changed

  • Improved keyboard navigation, responsiveness and selection effects in Spotlight
  • Improved GIF rendering performance in Visuals
  • Improved world caching performance and storage efficiency

Fixed

  • Fixed Fishing Macro attacking friendly tropical fish in Torrhus Canyon
  • Fixed Velocity Failsafe triggering after harvesting Agaricus Caps
  • Fixed world caching HUD not working properly in Hub and Farming Islands
  • Fixed glow borders on Spotlight and break screens

Pathfinding improvements, Fishing & Rift polish — v2.3.34

Partially rewrote pathfinding and path execution

Added

  • Added loadout swapping support next to wardrobe swapper with customizable mob spawn triggers (including attacking once worm cap is reached) to Fishing Macro
  • Added new customization settings to Pathfinding

Changed

  • Updated foraging macro for the Torrhus Canyon update
  • Improved advanced smoothing, liquid, land and edge controls in Pathfinding
  • Improved walking routes around water, stairs, climbable blocks, fences, edges and shulkers in Pathfinding
  • Redesigned the Caducous Stem HUD with live state, farming XP, level progress and break timing in Rift Macro

Fixed

  • Fixed crashes and unreachable attack positions in Caducous Stem Macro
  • Fixed Rift auto return across direct warps, portal entry and destination confirmation in Rift Macro
  • Fixed paused macros staying active when opening the pause or client menu
  • Fixed loadout swaps repeating indefinitely
  • Fixed Thunder setup swaps being missed or interrupted in Fishing Macro
  • Fixed side-to-side rotations during trophy-fishing jumps in Fishing Macro
  • Fixed downward nodes being skipped while swimming in Pathfinding
  • Fixed drop collection trying blocked pickup positions
  • Fixed melee combat sneaking while airborne in Combat

Fixes — v2.3.33

Changed

  • Removed the experimental warning from Museum Macro.

Fixed

  • Fixed Wilted Berberis Macro stopping after swapping away from occupied fields.
  • Fixed getting stuck while claiming commissions from King in Dwarven Commissions Macro.
  • Fixed item swapping on routes in Dwarven and Glacite Commissions Macros.
  • Fixed Auto Sell running while claiming commissions in Glacite Commissions Macro.
  • Fixed moving back and forth while returning to Maddox in Slayer Macros.
  • Fixed stale combat targets after death or returning in Fishing Macro.
  • Fixed attacking Drowned Strider riders with the wrong weapon in Fishing Macro.
  • Fixed Bazaar purchases failing on product pages with blank names.

Macro stability & quality of life — v2.3.32

Added

  • Added automatic trade-menu closing while macros are running
  • Added safe-guard to nearby reels interfering with Invisibug Shard Macro
  • Added automatic debug log cleanup

Changed

  • Expanded Optimization Mode’s configurable render distance from 3 to 12 chunks
  • Updated Pelt Hunter for the new Mushroom Desert map in Pelt Hunter Macro

Fixed

  • Fixed updated menu titles not being recognized in Museum Macro
  • Fixed updated menu titles and filter names not being recognized in Attribute Maxer
  • Fixed Galatea firecamp teleports incorrectly triggering Failsafes
  • Fixed getting stuck while climbing vines in Pathfinding

Hotfix — v2.3.31

Fixed

  • Fixed

Interface polish & macro reliability — v2.3.30

Changed

  • Improved menu scrolling with horizontal input and Windows scroll settings
  • Improved module detail panel opening and closing animations

Fixed

  • Fixed clicks passing through blank areas of module detail panels
  • Fixed Etherwarp pathing switching between item and AOTV every waypoint in Pathfinding
  • Fixed Etherwarp mana cost and player stat parsing for current SkyBlock formatting
  • Fixed Auto Refuel disabling Mining Macro when a drill has exactly zero fuel

Hot-fixes — v2.3.29

Fixed

  • Updated mana parsing and container checks to the latest Hypixel update

Pathfinding and Fishing improvements — v2.3.28

Added

  • Added configurable post-reel movement delays and landing waits to Fishing Macro.
  • Added exact-name exclusions for Black Hole targets to Fishing Macro.
  • Added configurable Pickobulus block-count and Maniac Miner mana thresholds to Glacite Commissions Macro.

Changed

  • Made Precise Pathfinding standard and increased route smoothness in Pathfinding.
  • Prioritized nearby blocks for faster dynamic targeting in Mining Macro and Glacite Commissions Macro.
  • Removed reliance on gemstone spots when return routes are disabled in Glacite Commissions Macro.
  • Removed spline points setting from Pathfinding

Fixed

  • Fixed spam sneaking, fluid ascents, lily pad traversal, upward jumps, and missed anti-stuck recovery in Pathfinding.
  • Fixed unsafe ascents onto blocks in Pathfinding.
  • Fixed Etherwarp targeting being blocked by non-collidable blocks in Pathfinding.
  • Fixed movement starting before reeled-in mobs were processed, preserving attack thresholds in Fishing Macro.
  • Fixed fishing hook prediction passing through cave vines in Fishing Macro.
  • Fixed Auction Master teleports falsely triggering failsafes.
  • Fixed Sack Profit Tracker rarely crashing while updating prices.
  • Fixed remote macro toggles bypassing configured keybind behavior.

Fishing fixes & Stonk support — v2.3.27

Added

  • Added Stonk support to Mining Macro

Fixed

  • Fixed forced sea creatures not triggering attacks in Fishing Macro
  • Fixed Trophy Fishing starting before reaching the fishing spot
  • Fixed hooked sea creatures not being reeled in during Trophy Fishing without Trophy Armor
  • Fixed stale etherwarp paths persisting across state changes in Fishing Macro
  • Fixed etherwarp path calculations failing during concurrent entity updates in Pathfinding
  • Fixed data parsing in Attribute Maxer

Stability improvements — v2.3.26

Changed

  • Restricted dynamic pathfinding to snow in Glacite Commissions Macro

Fixed

  • Fixed AOTV/AOTE switching and restoration during etherwarp traversal in Pathfinding
  • Fixed Auto Refuel aborting while purchasing fuel from the Bazaar in Mining QoL
  • Fixed failing to interact with the Trapper by moving closer in Pelt Hunter Macro
  • Fixed detection of specific sea creatures in Fishing Macro
  • Fixed nickname replacements becoming misaligned in messages containing emoji or other special characters

Item swapping stability — v2.3.25

Fixed

  • Fixed crashes when checking weapon slots with no active item swap
  • Fixed queued item swaps triggering actions before the requested item was held
  • Fixed Precise Pathfinding continuing to force the AOTV slot after resetting in Pathfinding

Slayer loadouts & macro reliability — v2.3.24

Added

  • Added automatic loadout switching before and after bosses, including health-based setup swaps, to Slayer Macros
  • Added Torrhus Canyon support to Auto Lasso in Hunting Macro

Fixed

  • Fixed overlapping weapon, healing, AOTV and Etherwarp swaps selecting or restoring the wrong hotbar item across macros
  • Fixed automatic wardrobe swaps failing to select available slots in Slayer Macros
  • Fixed mob detection not detecting specific entities due to Hypixel handling them differently in Fishing Macro
  • Fixed Hideon Shard etherwarping into shulker boxes instead of nearby valid positions in Hunting Macro

Fishing & pathfinding stability improvements — v2.3.23

Preparing for upcoming Torrhus Canyon update

Added

  • Added Tree Order Protection check to Foraging Macro (for future Hypixel update)

Changed

  • Hideonleaf Shard Macro has been renamed to Hideon Shard Macro
  • Improved sea creature detection and target cleanup for faster combat in Fishing Macro
  • Improved edge handling, momentum control, and fall avoidance in Pathfinding
  • Updated fishing hook simuation to match Hypixel logic changes in Fishing Macro

Fixed

  • Fixed getting stuck on vertical obstructions, removed blocks, and unsafe high-altitude node skips in Pathfinding
  • Fixed failed water teleports not recovering in Invisibug Shard Macro
  • Fixed rendering glitches after drawing the client UI

Mining controls & stability fixes — v2.3.22

Added

  • Added an option to disable dynamic vein scanning outside Route Mode in Mining Macro

Fixed

  • Fixed Etherwarp pathfinding routing through NPCs or failing around non-collidable blocks, flower beds and leaf litter in Pathfinding
  • Fixed Wilted Berberis getting stuck on distant targets and improved its rotations and drop collection in Rift Macro
  • Fixed the client freezing when a macro is toggled from another thread
  • Fixed wardrobe swaps failing to detect the renamed Armor Sets menu in QoL

Hotfix — v2.3.21

Fixed

  • Fixed resource pack spoofer being always on

Rift returns & general fixes — v2.3.20

Added

  • Added optional Hypixel SkyBlock resource pack spoofer in QoL
  • Added automatic Dreadfarm return before starting Agaricus Cap Macro in Rift Macro

Changed

  • Improved Dreadfarm return handling for Caducous Stem Macro in Rift Macro

Fixed

  • Fixed stale targets after pausing, returning, or scheduler breaks in Rift Macro
  • Fixed Slayer Macros starting return routes while a target or boss is active
  • Fixed routes getting stuck after temporary warp transfer errors in Routes
  • Fixed Dagger Swapper attunement detection in QoL
  • Fixed Hypixel auto join and scheduler reconnect resource pack handling in QoL
  • Fixed Bazaar amount entry on newer sign screens in QoL
  • Fixed Auto Close Chest packet handling in Dungeons
  • Fixed Profile ID Protect missing formatted profile IDs in Visuals
  • Fixed HUD rendering after framebuffer changes
  • Fixed SkyBlock profile and pet detection from formatted chat messages

Pathfinding AOTV polish — v2.3.19

Added

  • Added "Minimum Distance to AOTV", "AOTV Minimum Mana" and "Delay between AOTV" to Pathfinding. These settings can be found by turning on "Show Advanced Settings".

AOTV usage & internal fixes — v2.3.18

Updated client to the latest SkyBlock version after game-breaking update

Added

  • Added AOTV usage to Walking Pathfinding for faster travelling, includes landing safety checks and smarter node skipping; you can enable this in Pathfinding module settings (Precise Pathfinder only)

Changed

  • Improved burrow guessing after particle gaps and around nearby height levels in Diana Macro
  • Moved advanced pathfinding tuning behind an optional advanced settings toggle in Pathfinding

Fixed

  • Fixed parsing issues caused by SkyBlock update
  • Fixed combat path targeting using the wrong ground position in Combat
  • Fixed Hideonleaf Shard retreat pathing aiming at block centers instead of valid block targets in Hunting Macro

Fishing Stability & Pathfinding Polish — v2.3.17

Changed

  • Improved sea-creature detection in Fishing Macro
  • Increased rotation responsiveness in Pathfinding

Fixed

  • Fixed Hotspot and Wormhole Fishing recovering after death and returning to the fishing area
  • Fixed Invisibug Shard getting stuck while approaching unreachable targets
  • Fixed axe selection in Foraging Macro
  • Fixed Pathfinder failing to jump when on the last node

Diana Macro stability fixes — v2.3.16

Updated for the latest internal client changes

Fixed

  • Fixed auto returns and etherwarp usage getting stuck due to item swap in Diana Macro
  • Fixed rotations not resetting before using pathfinding in Diana Macro

Wilted Berberis release — v2.3.15

Added

  • Released Wilted Berberis Macro with field selection, lobby swapping, Turbo Mode, drop pickup, automatic crafting and Rift Storage handling.

Changed

  • Improved Auto Tuba so it pauses active macros, uses Tuba, and resumes cleanly in Rift
  • Improved lava avoidance in Pathfinding

Fixed

  • Fixed AutoExperiment reward, power-up, and Titanic bottle detection in QoL
  • Fixed Diana Macro acting before SkyBlock features or chunks finish loading
  • Fixed laser-phase katana use, healing, and jump dodging in Voidgloom Macro
  • Fixed Auto Sell interrupting Slayer Macros during boss fights
  • Fixed false teleport failsafes on death in The Park location
  • Fixed missing-ingredient Supercraft failures not being detected correctly

Settings search & macro polish — v2.3.14

Added

  • Released the Living Cave Snake Scanner helper for the Rift Macro.
  • Added a global settings search searching now surfaces matching settings inline, right from the results
  • Added The Loch Emperor to the force-attack list and Crimson Isle support for Black Hole in Fishing Macro
  • Added a Rotation Duration Multiplier to Mudworm Shard Macro
  • Added "Don't Mine on Item Place Waypoint" to Mining Macro and Glacite Commissions Macro
  • Added a play/stop test button for sound alerts in Failsafes

Changed

  • Improved node accuracy, AOTV handling, and beacon walking in Pathfinding
  • Sped up item-place waypoint rotations and added a duration multiplier in Mining Macro
  • Freelook now blocks the F5 perspective toggle while active in Visuals

Fixed

  • Fixed Wither Impact healing reliability in Combat
  • Fixed loot pickup stalling movement in Routes
  • Fixed a profit calculator freeze and ability weapons being used in the Dojo in Fishing Macro
  • Fixed language-specific item detection in Carnival Macro
  • Fixed a crash when resuming after a banwave in Misc
  • Fixed the unsupported mods warning on the main menu
  • Fixed score HUD text alignment

Hotfix — v2.3.13

Fixed

  • Fixed button width in webhook screen

Attribute Maxer Macro & Discord Webhooks — v2.3.12

Added

  • Attribute Maxer Macro
    • Automatically buys, claims and syphons shards to max your attributes
    • Attribute category selection, a max price cap, and a live stats HUD
  • Webhooks panel send in-game events straight to Discord
  • A button on inventory items to copy their full metadata to your clipboard

Changed

  • Improved pathfinding failure handling in Pelt Hunter Macro

Fixed

  • Axe not selected when none had Sweep in Foraging Macro
  • Hunting axe not used on The Loch Emperor in Fishing Macro
  • Auto Lasso filtering out valid targets as armor stands in Hunting Macro

Pelt Hunter and pathfinding polish — v2.3.11

Added

  • Added Cinderbat and pest targeting to Auto Lasso in Hunting Macro

Changed

  • Disabled Insta Mine for Mangrove trees in Foraging Macro

Fixed

  • Fixed trapper interaction when another player blocks the NPC in Pelt Hunter Macro
  • Fixed close-range weapon and ability raycast detection in Pelt Hunter Macro
  • Fixed ladder and vine handling in Precise Pathfinding

Living Metal macro release & debug tools — v2.3.10

Added

  • Released Living Metal Macro with cave ore targeting, chained mining, pathfinding recovery, and completion detection in Rift Macro
  • Added a separate movable debug log HUD to remove chat and game logs spam, debug logs are now saved separately (Use /nebula debug logs folder to access it)
  • Added animated gradient text for Nebula chat prefixes and nick cosmetics

Changed

  • Increased maximum value for "Use Axe On Mobs Below HP" setting in Fishing Macro

Fixed

  • Fixed targeting unrelated item drops in Caducous Stem Macro
  • Fixed memory leak when Stop Rendering World is enabled in Optimization Mode in Misc
  • Fixed Slayer macros timing out on slower Maddox menus in Slayer Macros

Fishing and Slayer stability improvements — v2.3.9

Added

  • Added Auto Sell support before arrow refills when enabled in Slayer Macros
  • Added automatic macro disable after repeated anti-stuck recasts in Fishing Macro

Changed

  • Improved positioning in Stridersurfer Fishing Macro
  • Replaced weapon selection with automatic hunting axe selection in Stridersurfer Fishing Macro
  • Improved laser-phase jump, strafe and landing checks in Voidgloom Macro
  • Improved jump and fall handling in Pathfinding

Fixed

  • Fixed Black Hole placement while sneaking in Fishing Macro
  • Fixed Slayer Macros not returning to the selected preset location
  • Fixed Slayer Macros continuing to walk while healing
  • Fixed Tier I Voidgloom requiring an Aspect of the Void or Aspect of the End in Voidgloom Macro
  • Fixed arrow refill getting stuck when the arrow count could not be read in Slayer Macros

Voidgloom Slayer & Black Hole Fishing Release, other QoL changes — v2.3.8

Added

  • Released Voidgloom Macro with beacon handling, summons, laser dodging and Terminator hit-phase support
  • Released Black Hole support for Normal Fishing in Fishing Macro
  • Added Hotspot/Wormhole as a dedicated fishing type in Fishing Macro
  • Added Slot Clicker for repeatedly clicking a hovered inventory slot in QoL

Changed

  • Improved hotspot/wormhole movement so the macro stops adjusting once already at the target in Fishing Macro
  • Improved target tracking after fish-up and target ordering so nearby mobs are attacked first in Fishing Macro
  • Improved precise fall avoidance, shulker handling and cache performance in Pathfinding
  • Improved melee aiming and walk positioning around liquid, uneven ground and blocked line of sight in Combat
  • Improved Auto Refill Arrows to read shortbow lore and refill below 150 arrows in Slayer Macros
  • Adjusted HUD width in Hideonleaf Shard Macro

Fixed

  • Fixed Trophy Armor handling in Fishing Macro
  • Fixed friendly Galatea salmon being targeted in Fishing Macro
  • Fixed hook prediction around grass and sugar cane in Fishing Macro
  • Fixed stale or stuck fishing targets that stop taking damage in Fishing Macro
  • Fixed Auto Refuel buying Goblin Eggs with the wrong Bazaar name in Mining QoL
  • Fixed dynamic mining reach ignoring the configured reach in Mining Macro and Glacite Commissions Macro
  • Fixed Auto Sell starting while Bazaar actions are running or the macro is paused in Misc
  • Fixed Jerry targeting during mob spawning in Slayer Macros
  • Fixed GIF frame rendering in Visuals
  • Fixed mouse keybind detection for mouse buttons in the client

Windows performance & Rift polish — v2.3.7

Added

  • Added Async Window Events setting for smoother Windows window-event handling
    • Enable in client settings on the left side of GUI. Requires game restart.
  • Added Custom GIF HUD with remote URL or local file to Visuals
  • Added stats HUD for Caducous Stem Macro in Rift Macro
  • Added Internal Resolution Scale setting to Picture in Picture

Changed

  • Improved top-down movement and scan range for Caducous Stem Macro in Rift Macro
  • Improved fullscreen, maximized-window and framebuffer scaling behavior in Picture in Picture
  • Improved route execution after teleports and failsafes in Routes

Fixed

  • Fixed Glacite Commissions Macro not starting from Great Glacite Lake
  • Fixed drop collection for Agaricus Cap and Caducous Stem Macro in Rift Macro
  • Fixed puppy targeting after Hypixel changes in Sven Macro

Caducous Stem Macro & stability fixes — v2.3.6

Added

  • Released Caducous Stem Macro with Side Walk and Top Down farming modes.
  • Added custom reach distance support for walk waypoints in Routes.

Changed

  • Improved Full Bright rendering so it no longer depends on changing gamma in Visuals.
  • Improved sneaking while walking back to fishing spot in Fishing Macro.

Fixed

  • Fixed hooked target, squid, and incoming fish detection in Fishing Macro.
  • Fixed target switching crashes and small-hitbox aiming errors in Combat Macro.
  • Fixed Tarantula Web drops being ignored as normal string drops in Tarantula Macro.
  • Fixed Slayer quest tracking while interacting with Maddox in Slayer Macros.
  • Fixed Freecam and Freelook camera behavior in Visuals.
  • Fixed Lobby Swapper day counting in Mining QoL.
  • Fixed empty armor stands being treated as valid combat targets in Combat.

Minecraft 26.1 version update & more — v2.3.5

Added

  • Added player, other-player and mob model scaling feature to Visuals
  • Added item scaling, positioning, rotation and swing controls to Item Animations in Visuals
  • Added mob detection in front of crosshair in Mining Macro

Changed

  • Updated client support to Minecraft 26.1.2 and Java 25
  • Blocked Glacite Commissions Macro from starting outside Glacite Tunnels

Fixed

  • Fixed mining not getting reset before killing sentries in Dwarven Commissions Macro
  • Fixed loot pickup detection and wait timing in Slayer Macros

Small fixes — v2.3.4

Fixed

  • Fixed launching issue
  • Fixed auction purchases completing before the bought item was claimed in Museum Macro
  • Fixed pathfinding around lilypads and blocked liquid nodes in Pathfinding

Hotfix — v2.3.3

Added

  • Added safe-guard for Shift Right-Click ability in Invisibug Shard Macro

Fixed

  • Fixed warping to private island in specific macros

Invisibug Shard release — v2.3.2

Added

  • Released Invisibug Shard Macro with dynamic etherwarp and ZPEW support, no routes needed.
  • Added settings to hide potion effect icons in the HUD and inventory screens in Visuals.

Changed

  • Improved jump decisions, rotation handling and look-ahead control in Pathfinding.
  • Improved Hideonleaf and Mudworm macros recovery by returning through the hub instead of the private island.

Fixed

  • Fixed Mining Macro staying sneaked after precise pathfinding completes.
  • Fixed Auction Buyer not detecting claimed auction items.
  • Fixed Maddox handling crashes in Slayer Macros.
  • Fixed miniboss targeting after restarting Slayer Macros.
  • Fixed false loot detection from Power Orb drops in Slayer Macros.
  • Fixed death detection on lost coins in Failsafes.
  • Fixed hub foraging counter updates in Foraging Macro.

Polishing — v2.3.1

Added

  • Added aim position options for Hideonleaf Shard Macro
  • Added macro-start warnings when an active banwave is detected

Changed

  • Improved deployable placement in Fishing Macro
  • Tightened distance checks in mob spawn detection logic in Fishing and Diana macros

Fixed

  • Fixed Jumpin' Jack not being targeted in Fishing Macro
  • Fixed Catch A Fish taking over normal fishing rods in Carnival Macro
  • Fixed trees in the Hub circus area being selected in Foraging Macro

Foraging macro release — v2.3.0

Added

  • Released Foraging Macro with Hub, Park, Galatea, axe throwing, custom routes, return routes, and sweep overlay support.
  • Added bait purchase limits to AutoBait in Fishing Macro.

Changed

  • Improved fish targeting and hook prediction in Catch A Fish.

Fixed

  • Fixed walking pathfinding not resetting on route stop.
  • Fixed Hideonleaf Shard throwing before shulker bullets are far enough from the shulker in Hunting Macro.
  • Fixed intermediary features running in Fishing Macro at the wrong time.

Fishing, Mining & Combat polish — v2.2.29

Added

  • Added Bazaar fuel buying for Auto Refuel in Mining, Dwarven Commissions Macro and Glacite Commissions Macro

Changed

  • Increased Auto Bait purchase amounts when more inventory space is available in Fishing Macro
  • Improved gemstone route setup and target reset handling in Glacite Commissions Macro

Fixed

  • Fixed FreeCam movement continuing while chat or other GUIs are open in Visuals
  • Fixed Auto Sell falsely triggering during rewarp
  • Fixed etherwarp raycasting on exact block-grid edge crossings in Pathfinding
  • Fixed airborne walk simulation during TNT dodge in Revenant Macro
  • Fixed Mudworm Shard Macro targeting mudworm spots occupied by nearby entities in Hunting Macro

Fishing and pathfinding update — v2.2.28

Added

  • Added Wormhole Finder support to Fishing Macro
  • Added a Banwave indicator to Status HUD
  • Added opt-in precise pathfinder mode in Pathfinding (Work In Progress, does not represent the final version)
  • Added timeout fallback support for route wait waypoints in Routes

Changed

  • Improved hotspot changer detection and etherwarp handling in Fishing Macro
  • Improved dynamic target selection in Mining Macro and Glacite Commissions Macro
  • Improved melee positioning and movement control in Combat
  • Improved movement handling for Revenant, Tarantula and Sven Slayer Macros

Fixed

  • Fixed FreeCam movement conflicting with specific macros overriding keybinds
  • Fixed Chocolate Factory data parsing
  • Fixed Fishing profit and drop detection matching unintended chat lines
  • Fixed Fishing Macro targeting friendly Lotusfish and Flipflopper mobs
  • Fixed Lava Maze and Upside Down Parkour helpers in Rift
  • Fixed Mudworm ESP appearing under the wrong category in Hunting

Trophy fishing & combat polish — v2.2.27

Added

  • Added Jump On Reel setting for trophy fishing in Fishing Macro
  • Added Lotus Atoll support to location handling, pathfinding cache, and QoL checks
  • Added banwave handling with disconnect options and system notifications to Misc Module

Changed

  • Improved Lotus Atoll trophy fishing positioning and griefing handling in Fishing Macro
  • Improved bow and melee movement, sneaking, and pathing behavior in Combat

Fixed

  • Fixed trophy fishing reeling too early when armor makes targets immune in Fishing Macro
  • Fixed Paweł Jumper targeting in Fishing Macro

Lotus Atoll fishing & alerts — v2.2.26

Added

  • Added system notifications for GUI Open Failsafe checks in Failsafes
  • Added Lotus Atoll support for Trophy Fishing in Fishing Macro
  • Released Auto Eater to automatically offer Frogcoins to the Lotus Eater while fishing at Lotus Atoll in Fishing Macro

Changed

  • Made Lotus Atoll Trophy Fishing jump and reel automatically to catch frogs in Fishing Macro

Pathfinding update — v2.2.25

Changed

  • Improved handling overshooting while jumping in Pathfinding

Fixed

  • Fixed dancing around the nodes in specific situations in Pathfinding

Path executor hot-fix — v2.2.24

  • The pathfinder should no longer dance on slabs/snow

Pathfinder, Mining & Shard Fixes — v2.2.23

Added

  • Hideonleaf macro now features settings for waiting until the Shulker is open

Fixes

  • Mining now accounts for Jasper Drill Exploit automatically turning off from failsafe
  • Mining now turns off Packet Mining after a failsafe
  • Pathfinder is now better at handling low snow layers & rails

Further Diana polishing — v2.2.22

Added

  • Added back wardrobe swapping during fight with selected mobs in Diana Macro

Changed

  • Improved Cretan Bull handling in Diana Macro
  • Improved melee spacing, backup movement and bow aim prediction in Combat

Fixed

  • Fixed delayed mob spawns being missed after digging burrows in Diana Macro
  • Fixed Diana Macro not digging after wardrobe swap
  • Fixed wardrobe restore being skipped after death failsafes in Diana Macro
  • Fixed burrow prediction choosing wrong standing positions in Diana Macro
  • Fixed mobs being missed when Hypixel reports max health incorrectly in Diana Macro
  • Fixed unnecessary warp delays after completing a burrow in Diana Macro

Diana burrows & Galatea helpers — v2.2.21

Added

  • Added Auto Lasso to Hunting Macro
  • Added Galatea ESP options for Mudworm, Hideonleaf, Phantoms and Invisibugs in Hunting Macro
  • Added safeguard for running out of Soulflow in Diana Macro

Changed

  • Improved burrow detection with mob burrow recognition for early wardrobe swapping in Diana Macro
  • Changed Mudworm ESP highlights to orange in Hunting Macro

Fixed

  • Fixed Diana Macro losing nearby burrows
  • Fixed bugged entities rarely being treated as real combat targets due to incorrect server data

Etherwarp & Diana fixes — v2.2.20

Added

  • Added configurable ZPEW teleport wait timeout to Etherwarp Pathfinding

Changed

  • Changed Etherwarp timeout settings to use seconds and account for server lag during ZPEW waits in Pathfinding
  • Changed default, minimum and maximum timeout values in Etherwarp pathfinding

Fixed

  • Fixed Etherwarp pathfinding silently crashing on blocks without collision boxes in Pathfinding
  • Fixed Diana mob detection for Siamese Lynxes and secondary-weapon targeting in Diana Macro
  • Fixed Diana item swaps interrupting healing, queued swaps, and power orb placement in Diana Macro

Diana burrow & combat fixes — v2.2.19

Changed

  • Improved Cretan Bull handling in Diana Macro
  • Improved melee targeting on high & visible targets in Combat
  • Improved spade timing and retries in Diana Macro

Fixed

  • Fixed warps being reused after they are disabled in Diana Macro
  • Fixed burrow calculation in Diana Macro
  • Fixed bugged invincible entities being targeted again in Diana Macro
  • Fixed lobby swaps resuming before the return route finishes in Diana Macro
  • Fixed rare spade prediction loops in Diana Macro

Diana combat & pathfinding polish — v2.2.18

Added

  • Added Etherwarp pathfinding with optional ZPEW support to Diana Macro
  • Added mob-specific wardrobe swapping and restore slots to Diana Macro
  • Added Flay, Wither Impact and King Minos hit-phase support to Diana Macro
  • Added secondary weapon support with per-mob selection to Diana Macro
  • Added selectable mob spawn notifications to Diana Macro
  • Added No Mudworms action with lobby swapping to Hunting Macro
  • Added shulker height movement correction to Hunting Macro
  • Added Broodmother targeting support to Combat

Changed

  • Expanded Power Orb mob selection and updated Sphinx question answers in Diana Macro
  • Replaced Inquisitor-only notifications with selectable mob spawn notifications in Diana Macro
  • Categorized settings into new sections in Diana Macro
  • Moved Hunting macros into the Skills category
  • Improved Hideonleaf routing and HUD sizing in Hunting Macro
  • Improved entity dump command output with clipboard copying

Fixed

  • Fixed Diana Macro targeting bugged invincible entities
  • Fixed Straight Line weapons aiming too early while walking to the target in Combat
  • Fixed Etherwarp path rotations on non-ZPEW paths in Pathfinding
  • Fixed walking paths getting stuck or stopping early on ladders and vines in Pathfinding
  • Fixed Topaz being mined before Mining Speed Boost was active in Mining Macro
  • Fixed Pickobulus block counting using client rotation instead of server rotation in Mining QoL
  • Fixed Pelt Hunter keybind not toggling in Spotlight feature

Internal changes — v2.2.17

Fixed

  • Fixed launching issues

Fishing, combat & pathing polish. Webhooks! — v2.2.16

Added

  • Added new webhooks for macros and Pathfinding module
  • Added a configurable interval for recurring macro stats in Discord RPC
  • Added Alt-Tab On Notification for sea creature alerts in Fishing Macro
  • Added Vanquisher to Force Attack Sea Creatures list in Fishing Macro

Changed

  • Improved bow movement, safe-position selection, and explosive arrow handling in Combat
  • Improved straight-line weapon aiming and pathing accuracy in Combat
  • Increased default Etherwarp angle steps for faster path checks in Pathfinding

Fixed

  • Fixed Fishing Macro targeting every Vanquisher instead of only nearby spawned Vanquishers
  • Fixed Vanquisher lava detection reaching too shallow in Fishing Macro

Pathfinding & Pelt Hunter polish — v2.2.15

Added

  • Added server lag indicator HUD in Visuals
  • Added Profile ID Protect for hiding SkyBlock profile IDs in Visuals

Changed

  • Improved water, climbable block, falling and near-end sneak handling in Pathfinding
  • Improved etherwarp pathfinding, lobby swapping and straight-ability targeting in Pelt Hunter Macro
  • Delayed Auto Sell until the inventory stays full briefly in QoL

Fixed

  • Fixed Pelt Hunter getting stuck after hunt timeouts, route failures or stale combat rotations in Pelt Hunter Macro
  • Fixed Auto Experiment misreading non-reward pattern slots in QoL
  • Fixed Auto Clicker continuing through screens or world changes in QoL
  • Fixed random stops after stale block-break packets in Mining Macro
  • Fixed routes failing immediately after teleport failsafes in Routes
  • Fixed health-threshold wardrobe swaps using the wrong slot in Slayer Macros

Fishing targeting & bait fixes — v2.2.14

Added

  • Added a retry delay setting for ignored sea creature targets in Fishing Macro
  • Added automatic attacks when the Sea Creature cap blocks new spawns in Fishing Macro

Changed

  • Improved Auto Bait detection, buying limits and Fishing Bag filling in Fishing Macro
  • Improved sea creature target tracking and retry handling in Fishing Macro
  • Improved Barn fishing Etherwarp returns with a walking fallback in Fishing Macro
  • Improved Soul Whip & Flay hit simulation and collision detection handling in Combat
  • Updated Sea Creature threshold limits for Barn, Worm and Stridersurfer settings in Fishing Macro

Fixed

  • Fixed Bazaar confirmation screens blocking automated bait purchases in Fishing Macro
  • Fixed Magma Cube split targets being missed in Fishing Macro
  • Fixed lag detection causing bait checks to run at the wrong time in Fishing Macro

QoL, Alchemy & Dungeon changes — v2.2.13

Added

  • Added Stash Picker with a keybind and /nebula qol pickupstash command in QoL
  • Added Sound Silencer for Hyperion, AOTV, Giant's Sword and optional mob sounds in QoL
  • Added Inventory Dumper for copying or saving container contents in Debug Module
  • Added Enchanted Glowstone Dust upgrade support in Alchemy
  • Added Witch Pet brew timing support in Alchemy

Changed

  • Adjusted Mudworm Shard HUD size
  • Removed Blood Blink from Dungeon Utils
  • Limited Dungeon Breaker Nuker to one block per tick in Dungeons

Fixed

  • Fixed module cards laying out incorrectly on high-DPI monitors, focusing macOS
  • Fixed failed combat targets being retried immediately in Dwarven Commissions Macro
  • Fixed dynamic pathing over snow layers in Mining Macro and Glacite Commissions Macro

Mob HP detection #3 — v2.2.12

Changed

  • Updated mob HP detection in Slayer Macros
  • Reverted Water Trough workaround in Bottle Filler due to server update

Mob HP detection #2 — v2.2.11

Fixed

  • Fixed mob HP detection in Combat Macro presets

Mob HP detection and other misc fixes — v2.2.10

Added

  • Added Fire Veil support while fighting Tarantulas in Tarantula Macro

Changed

  • Improved wolf cave combat preset areas in Combat

Fixed

  • Fixed pelt rarity detection during mayor mob HP perks in Pelt Hunter Macro
  • Fixed mob detection during mayor mob HP perks in Combat Macro presets
  • Fixed mana tracking conflicts from action bar parsing in Slayer Macros

Fishing combat & mining changes — v2.2.9

Added

  • Player Griefing Failsafe now detects other players placing a Totem of Corruption in your mining path.

Changed

  • Updated Fishing Hotspot detection on Crimson Isle.
  • Hotspot Fishing now handles surface hotspots more reliably.
  • Fishing Macro now waits for movement to settle before casting after walking to a fishing spot.

Fixed

  • Fixed Combat Macro not ignoring targets with melee weapon type selected.
  • Fixed Fishing Macro getting stuck on the updated Boosters menu.
  • Fixed Fishing Macro spamming with missing Flaming Flay/Soul Whip message.

Internal changes — v2.2.8

Fixed

  • Fixed update notification showing unknown version

Temporary screen notice — v2.2.7

Changed

  • Updated temporary Discord server notice screen

Random small changes, 2 new settings — v2.2.6

Added

  • Added a Fishing Macro setting for which enchanted books should be treated as trash.
  • Added Pelt Hunter support for using the Glowing Mushroom Cave warp.
  • Added shovel support to Mining Macro tool detection.
  • Added a Discord server update notice with a direct join button on the main menu.

Changed

  • Auto Sell can now click sellable items more quickly.
  • Failsafes now warn when reactions are disabled instead of silently continuing.

Fixed

  • Fixed looped routes not restarting correctly after reaching the final waypoint.
  • Fixed Fishing trash removal inventory slot scanning.

Combat, slayer and other misc changes — v2.2.5

Added

  • Added Wither Impact as a selectable weapon in the Combat Macro and all Slayer macros (mob and boss kills)
  • Added new Flay Whole First Phase toggle to keep using Flay throughout the entire first phase in Tarantula Slayer
  • Added safeguards to healing
  • Added slow down mode to Fossil Excavator to collect fossil pieces properly

Changed

  • Improved targeting and movement in Slayer macros
  • Increased Fossil Excavator speed
  • Increased wardrobe swap speed
  • Skip wardrobe swap when returning to a cocoon since killing armor is already equipped in Slayer macros
  • Updated Bottle Filler macro to work with Water Trough

Fixed

  • Fixed entity filtering in Revenant Slayer
  • Fixed pathfinding debug HUD clipping
  • Fixed weapon swap getting skipped in Tarantula Slayer

Fishing etherwarp + ZPEW support — v2.2.4

Added

  • Added Etherwarp + ZPEW support to Hotspot Changer (BETA)

Changed

  • Improved hotspot approaching, so it smoothly looks down while walking up to one and starts fishing as soon as the hotspot is reached, instead of walking all the way to its center

Fixed

  • Fixed hotspot radius related issues
  • Fixed stalling while slowly sinking through fluid before casting

Mining, fishing & slayer fixes — v2.2.3

Changed

  • Reduced dungeon's Auto Sell click cooldown from 3s to 1s

Fixed

  • Fixed mining starting before the pickaxe was held in Mining Macro, Dwarven Commissions Macro, and Glacite Commissions Macro
  • Fixed Glacite Commission Macro not mining lower tier tungsten
  • Fixed auto-sell clicking the wrong slot in Auto Sell
  • Fixed Axe detection in Fishing Macro
  • Fixed Drops Picker repeatedly retrying drops that belong to other players
  • Fixed loot tracker not clearing during the spawn phase in Slayer Macro
  • Fixed slash commands auto completion for sub commands and aliases

Beach Ball overhaul & slayer polish — v2.2.2

Added

  • Added "Wolf (Dark Oak)", "Wolf (Savanna)", and "Wolf (Jungle)" return-route presets to Sven Macro, plus a per-slayer return-route selector across all Slayer Macros
  • Added a pause + warning when Slayer info is missing from the scoreboard/tab
  • Added /n path resetcache command to clear the pathfinder world cache

Changed

  • Beach Ball Macro now picks balls from your inventory, sneaks above 200 speed, rotates to the closest 90° yaw, throws before rotating, and overshoots slightly to keep the ball in range
  • Snappier flay rotations and more lenient stationary detection in Tarantula Macro
  • Reworked melee combat movement with simulation-based positioning, sweet-spot strafing, and directional safety checks in Combat
  • Increased click speed in Auto Sell and Fossil Excavator Macro
  • Cached pathfinder world data globally for faster path calculations in Pathfinding

Fixed

  • Fixed Galatea fishing not finding the Huntaxe in Fishing Macro
  • Fixed hotspot center precision in Fishing Macro
  • Fixed flying-entity detection misclassifying the local player in Combat Macro
  • Fixes in melee combat targeting and moving

Bug Fixes — v2.2.1

Small hotfixes that fix autoclicker not working, and fixed the dagger swapper.

Slayer Macro Release — v2.2.0

Added

  • Released Slayer Macro: Revenant, Sven and Tarantula Slayers, Enderman Slayer will become available a bit later
  • Released Hotbar Swapper, Hacking Solver, and Timite Helper
  • Added ping and tps commands
  • Added mining profit tracking reset command in Mining
  • Added Metal Detector solver to Mining QoL
  • Added Crystal Hollows lobby swapper to Mining QoL
  • Added Insert Waypoint option to the Routes Editor UI
  • Added mouse button support for keybinds
  • Added Museum HUD with macro stats and item processing details
  • Added Auction Checker to validate items before purchase in Museum Macro
  • Added AutoSell reminder when launching macros without it

Changed

  • Improved node skipping, wall avoidance, and rotation speed in Pathfinding
  • Improved melee aim with drifted upper-body targeting and smarter sneak/back-up in Combat
  • Museum Macro now uses left-click instead of right-click
  • Museum Macro supports selecting multiple categories and an overpay setting
  • Museum Macro now handles donation automation
  • Re-added experimentation mode selector in QoL
  • Faster route execution when manually using ZPEW in Dungeon Routes
  • Skip route-node rotations when manually Zero-Ping Etherwarping in Dungeon Routes

Fixes

  • Fixed mining speed boost not applying on gemstones in Mining
  • Fixed spline adjustment being a block too high in Pathfinding
  • Fixed hue and alpha states resetting on color settings
  • Fixed the vertical speed slider being mislabeled "Horizontal Speed" in FreeCam
  • Fixed vines being treated as non-solid in Pathfinding
  • Fixed melee look-vector prediction and miniboss pathfind retries in Combat
  • Fixed wrong route-name shown in the error message in Dwarven Commissions Macro
  • Fixed etherwarp teleport detection in Dungeon Routes
  • Fixed some dancing and looking-up glitches in Pathfinding
  • Fixed precision miner particle height mapping in Mining
  • Updated Hypixel item detection of Powder Pumpkin to Powder Pie in Auto Consumables

Museum Macro & Skill Tracker — v2.1.18

Added

  • Museum macro
    • Automatically buys missing museum items from the Auction House and donates them
    • Auction item validation before purchasing
    • Configurable overpay limit and dynamic category selection
    • Museum HUD with stats and item processing details
  • Skill Tracker HUD
  • Mouse button keybind support

Changed

  • Mining profit tracking HUD and stats now reset properly on macro reset

Fixed

  • Fixed ItemHolder resetting on pause, causing state issues
  • Fixed powder pie issue

Hotfix — v2.1.17

Fixed critical on-launch crash

Routine Update — v2.1.16

Various fixes and additions

Added

  • Dwarven Commission macros can now be paused while actively doing a commission, not just during menu navigation

Changed

  • Adjust ZPEW click limit

Fixed

  • Possibly fixed mob killer incorrectly targeting mobs inside other players' Black Holes
  • Fixed Auto GFS activating while dead as a ghost in dungeons

Commission Pausing & Mob Filtering — v2.1.15

Pauseable commissions and improved mob targeting

Improved

  • Ice Walker filtering in Dwarven Commissions macro to filter out potentially hunted mobs
  • Mudworm Shard macro now checks for entities blocking the target before digging
  • Pelt Hunter macro now waits until the world is fully loaded after warping

Fixed

  • Trash Removal dropping Trophy Fishes

Hunting Module — v2.1.14

New Mudworm and Hideonleaf shard macros with etherwarp pathfinding

Added

  • Hunting module with Mudworm Shard macro featuring etherwarp pathfinding, ZPEW support, and wandering
  • Hideonleaf Shard macro with etherwarp pathfinding, ZPEW and Fishing Net support
  • Etherwarp pathfinding now supports AOTE with Etherwarp

Improved

  • Fishing macro now checks server rotation before using Wither Impact
  • Lava Replaced failsafe is stricter and no longer false triggers during umbrella, power orb, or totem placement
  • Walking pathfinder now correctly climbs down ladders and vines instead of jumping off
  • Walking pathfinder now handles stairs correctly at low movement speeds
  • Fishing macro warns when Ignore Target After Failures is set too low for Stridersurfer fishing

Fixed

  • Trash Removal incorrectly deleting non-trash items caught with Corrupted Bait

Stridersurfer Combat Rework — v2.1.13

Dedicated flay-then-axe attack sequence and fishing reliability improvements

Improved

  • Reworked Stridersurfer combat to use a dedicated flay-then-axe attack sequence
  • Macro now automatically switches to a visible target when the current one is obstructed
  • Stridersurfers stuck inside blocks are now filtered out
  • Auto-closes the Sawyer NPC menu if accidentally opened during fishing
  • Macro now overrides Max Consecutive Liquid setting to prevent pathfinding issues
  • Detection of mass movement correction by the prediction anti-cheat (disabled by default, enable in Failsafes settings)

Fixed

  • Flay weapon not handling failure when it couldn't see the target while stationary
  • Stridersurfer incorrectly stopping movement whenever within melee range instead of only at the correct combat position
  • Force Flay setting being visible when using Stridersurfer mode

Linux ARM64 Support — v2.1.12

Added support for Linux ARM64 devices including modern desktops and potentially Android launchers

Added

  • Support for Linux ARM64 devices — primarily meant for modern desktops and laptops, but could also work on Android launchers like PojavLauncher

Etherwarp Pathfinding & Unified HUDs — v2.1.11

Etherwarp-based commission pathfinding and unified macro HUDs

Added

  • Etherwarp pathfinding for Dwarven Commissions Macro with ZPEW support — much faster than walking but requires world caching
  • Unified HUDs across all macros
  • Combat Macro detailed stats HUD showing kills per hour, combat level, session time, next break, and next level
  • More items added to the Dungeons Auto Sell default list

Improved

  • Pelt Hunter now uses etherwarp for reaching distant targets and warns if Jump Boost is missing
  • Zero-Ping Etherwarp now properly accounts for mana cost based on queued teleports
  • Faster etherwarp rotations for Dwarven Commissions
  • Improved entity position prediction for faster-moving mobs
  • Less unnecessary sneaking during pathfinding
  • Better obstacle detection for melee combat movement
  • Increased pathfinding liquid traversal default value
  • Option to disable returning blocks to previous state in Pingless Hardstone
  • Melee combat now properly avoids blacklisted areas during pathfinding

Fixed

  • Wardrobe swap triggering too early in Fishing Macro
  • Fishing griefing check now disabled when hotspot changer is enabled
  • Crash in Fishing Macro related to unknown fishing spot
  • Fishing rotations in hotspot mode when player is deep in the water
  • "Predicted hotspot doesn't seem to match" false warnings
  • Fishing rotation using incorrect angle for randomization
  • AOTV overshooting mobs in Combat Macro
  • Getting stuck in front of entities during melee combat
  • Item change failsafe not resetting on world join
  • Teleport failsafe triggering false positives on world change
  • Pathfinding and route execution not resetting during failsafe reactions
  • Stridersurfer flay timing being off by one tick
  • Flay weapon checking wrong rotation for hit detection
  • Beach Ball Macro not returning to starting position
  • Commissions Macro not pausing before lobby swapping when out of spots

Water Pathfinding & Auto Rain Fix — v2.1.9

Major water navigation improvements and pathfinder humanizing

Added

  • More spline points for short paths so the executor can use them

Improved

  • Auto Rain now left clicks the NPC instead of right clicking
  • Adjusted human weight for better pathfinder behavior
  • Pathfinder rotates faster when a node vastly changes direction
  • Less strafing when a node vastly changes direction
  • First spline point moved slightly towards the second for correct initial direction

Fixed

  • Not moving up in water
  • Moving while intentionally waiting to reach the bottom in water
  • Node skipping in water
  • Jumping up stairs

Fishing Improvements — v2.1.8

Force attack setting and tiny dancer timing

Added

  • Force Attack Sea Creatures setting to Fishing Macro
  • Configurable first and second punch delays to Tiny Dancer macro

Improved

  • Improved tile tracking in Auto Experiments

Fixed

  • Flay weapon beam not accounting for block collisions properly
  • Fishing Macro changing between items too much

Liquid Pathfinding Fix — v2.1.6

Fixed additional liquid pathfinding issues

Fixed

  • Additional liquid pathfinding issues

Pathfinder Jumping Improvements — v2.1.5

More reliable jumping and internal pathfinding accuracy

Improved

  • Updated pathfinder jumping to be more reliable
  • Picks larger unsupported jumps less often
  • Internal pathfinding accuracy improvements
  • Exclude Thunder tears on the ground from mob detection

Fixed

  • Sneaking in liquid near the end of the path causing it to get stuck
  • Possible ladder issues

Fishing Fixes & Bingonimbus — v2.1.4

Bingonimbus pickaxe support and fishing combat improvements

Added

  • "Force Flay/Soul Whip On Mobs With HP Above" option in Fishing Macro combat settings
  • Bingonimbus pickaxe support in Mining, Dwarven Commissions, and Glacite Commissions macros
  • Pending targets count shown next to sea creatures killed in Fishing HUD

Fixed

  • Wither Impact not working with "Ignore Targets In Lava" enabled
  • AOTV teleporting towards the target in a loop when the current path was behind the player
  • Velocity Failsafe falsely triggering from breaking Agaricus Cap mushrooms
  • Etherwarp scanning not passing through vines
  • Pelt Hunter sometimes not using ability weapon type

Fishing, Rift & Pelt Hunter — v2.1.0

Three major new modules with reworked fishing, rift helpers, and pelt hunting

Added — Fishing Module

  • Stridersurfer Fishing Mode with axe support and its own attack condition settings
  • Flaming Flay / Soul Whip weapon type alongside Melee, Wither Impact, Ability, and Bow
  • Looking point pond selection — lock into a specific position on the crosshair
  • Restored Auto Rain in The Park
  • Improved Custom Trash Items list with new GUI components
  • Maximum Rotation Distance Allowed setting to control camera rotation limits
  • Teleport failsafe adjusted for AFK fishing
  • Detection for new mobs: Nessie, Jerries, Vanquisher, new Galatea mobs, and more

Added — Rift Module

  • Tiny Dancer macro
  • Agaricus Cap macro
  • Crafting Room helper
  • Lava Maze helper
  • Turbulator Parkour helper
  • Upside Down Parkour helper
  • Auto Tuba

Added — Pelt Hunter

  • Lobby swapper on failure and timeouts

Other Changes

  • Full Bright setting added to the Visuals module
  • Auto Experiment now correctly detects ultra-rare book rewards
  • Secret Aura now uses type-specific reach values
  • Flay weapon positioning improved to aim for mid-range and avoid Power Orbs
  • Melee weapon positioning improved to prioritize staying closer to the target
  • Commission macros now properly pause when swapping lobbies
  • Invisible players near mining spots now correctly trigger occupied spot detection

Fixed

  • Bazaar getting stuck when item names don't exactly match the GUI title
  • Mushroom blocks not being treated as passable by raycasting

Known Issues

  • Hypixel lagbacks players while swimming in underwater corners, especially on legacy servers
  • Pathfinding may get stuck in random places
  • Mob detection is delayed due to Hypixel sending invalid data since 1.21 — stand further from the pond if possible

Combat Path Recalculation Fix — v2.0.81

Fixed path recalculation breaking during combat macro

Fixed

  • Path recalculation breaking during combat macro

Dynamic Path Recalculation — v2.0.80

Paths now recalculate when blocks change in the world

Added

  • Paths recalculate when a block changes in the world

Dynamic Jump Boost — v2.0.79

Auto-detect jump boost level and improved pathfinder humanizing

Added

  • Dynamic jump boost handling — set Jump Height to 0 in pathfinder settings to auto detect current jump boost level, no rejoin required
  • Check for if the player walked over a key node during pathfinding

Improved

  • More pathfinder humanizing
  • Hardened download error handling

Fixed

  • Pathfinder spline not updating when mob moves
  • Pathfinder crash
  • Bazaar not buying items when the provided name wasn't an exact match
  • Opening player profile while macroing
  • Pathfinder adding useless key nodes when trying to avoid jumps

Diana & Pathfinder Refinements — v2.0.78

Better iron block dodging, melee combat aim, and pathfinder weights

Improved

  • Better iron block dodging for Diana
  • Better handling for pathfinder while in air
  • Melee combat aim and pathfinding refinements
  • Better pathfinder weights for short blocks (soul sand, farmland)

Fixed

  • Diana cat switching
  • Some false failsafes
  • Not being able to pathfind when standing on a lantern
  • Bumping head into hoppers
  • Running into ladders
  • HUDs appearing on top of everything and scaling issues on small windows

Auto Consumables & Mining QoL — v2.0.77

Automatic mining consumable usage and pathfinding through snow

Added

  • Auto Consumables — automatically uses Powder Pumpkin, Filet O' Fortune, and Chilled Pristine Potato during mining macros
  • Fossil Excavator now shows solving status and remaining charges on screen

Improved

  • Straight line weapons now properly account for non-full block collision shapes
  • Diana macro uses improved mob spawn detection for more reliable targeting
  • Updated Zealot Hideout and Void Sepulture routes
  • Dwarven Commissions now skips Glacial Walkers being hunted by another player
  • Improved pathfinding through snow and carpet blocks

Fixed

  • Fossil Excavator solving sometimes picking suboptimal tiles
  • Farming Island chunk bounds being incorrect
  • Melee hit prediction being thrown off by vertical mob velocity
  • Walking momentum calculation using wrong axis
  • Skill Tracker opening skills menu when macro can't be paused

Bow Combat & Pathfinder Reliability — v2.0.76

More accurate bow combat and several pathfinder fixes

Improved

  • More accurate bow combat
  • Better Diana burrow detection
  • Pathfinder now encourages lower over higher jumps
  • Jumping uses more reliable nodes

Fixed

  • Clipping delay
  • Pathfinder crash
  • Not realizing it's at the end of the path on short snow layers
  • Momentum checks when finishing end of the path

Jump Boost Support — v2.0.75

Experimental jump boost setting and partial block handling

Added

  • Experimental jump boost setting with manual height configuration (up to 6 blocks)

Improved

  • Less likely to jump over liquid when approaching it

Fixed

  • Issues with ending path on partial blocks

Diana Healing & Power Orbs — v2.0.74

Configurable Diana healing, power orb placement, and dungeon route improvements

Added

  • Power Orb placement during Diana for configurable mob types
  • Await Bat option for dungeon route nodes
  • Await Line of Sight option for etherwarp route nodes
  • Diana healing settings are now fully configurable with separate thresholds for Healing Wand, Zombie Sword, and Wither Impact

Improved

  • Diana's iron block dodging
  • Bow and Flay weapons now retry different positions if pathfinding fails
  • Combat line of sight now ignores soft blocks like grass and flowers
  • Power Orb detection during combat is more reliable
  • Diana warns when server has low TPS
  • Diana now handles hunted targets
  • Diana stand position selection avoids standing on top of the burrow
  • Secret Aura properly handles levers with appropriate cooldown

Fixed

  • Combat continuing to pathfind during healing instead of pausing
  • Diana not clearing the walk position when starting to dig
  • Etherwarp block highlight appearing during incorrect dungeon route recording modes
  • Secret Aura triggering unnecessary double interactions
  • Dungeon route executor treating bat detections as secret pickups

Diana Rework & Dungeon Improvements — v2.0.73

Three weapon modes for Diana, rewritten dungeon scanner, and bow physics

Added

  • Diana macro now has three weapon options: Melee, Bow, and Ability, plus a Use Wither Impact For Healing toggle
  • Diana HUD overlay showing burrow progress, state, and stats
  • Rotate commands for dungeon route nodes and breaker blocks
  • Documentation button in the sidebar
  • Lobby swapper on failure for Diana macro
  • Dungeon Breaker Nuker Multiple Per Tick option
  • Dungeon route shortcut aliases (e.g., /ndr save, /ndr load)

Improved

  • Dungeon room scanner rewritten to be significantly faster
  • Etherwarp and ZPEW now use server-confirmed sneak state, fixing race conditions
  • Bow and Flay combat now use physics-based arrow aiming, detect Power Orbs, and ignore cobwebs for line-of-sight
  • Improved dungeon bat-secret detection and added Candycomb room recognition
  • Secret Aura re-enabled right-click interaction for collecting secrets
  • Combat pathfinding avoids standing in water

Fixed

  • ZPEW skipping route nodes with secret counters
  • Secret Aura accidentally using held items when a block click fails
  • Etherwarp raycasting failing at close range
  • Etherwarp node placement to own position causing infinite loops
  • Mining macro crash when target block is broken by another player mid-tick
  • Alchemy macro speed warning checking the wrong property
  • Melee combat rotation speed scaling against fast-moving mobs
  • Dungeon Breaker crash when no breakable block is found
  • Etherwarp wrong-position detection using incorrect verification
  • Attack key not being released in Diana macro

Pathfinder Overhaul — v2.0.72

Major pathfinder fixes for node skipping, dancing, and stairs

Fixed

  • Pathfinder node skipping
  • Pathfinder dancing
  • Pathfinder failing to climb stairs properly
  • Starting the pathfinder right above the target block and it thinking it was already there

Improved

  • Added "flick aways" when approaching a wall to prevent collisions during pathfinding

Nick Protect & Failsafe Tuning — v2.0.71

Client-side username spoofing and movement locking improvements

Added

  • Nick Protect in Visuals module — spoofs your rendered username client-side with a custom nickname

Improved

  • Player griefing failsafe no longer triggers near known teleport locations
  • Adjusted movement locking logic to be more aggressive during lagback
  • Auto Sell no longer triggers within the first few seconds of starting a macro

Fixed

  • Fake void failsafe falsely triggering when freezing in Glacite Tunnels
  • Black Hole detection incorrectly identifying your own black holes as foreign

Blur Toggle & Griefing Failsafe — v2.0.69

Performance blur option and smarter player griefing detection

Added

  • Option to disable blur effects on HUD elements for better performance (GUI Settings)

Improved

  • Player Griefing Failsafe now pauses and waits for the griefer to leave, then warps out if they stay
  • Alchemy Macro no longer unnecessarily rotates when approaching brewing stands

Fixed

  • Bazaar getting stuck in the buy menu after clicking Buy/Sell Instantly
  • Dwarven Commissions crash when the combat target disappears mid-fight
  • Etherwarp not swapping back to your previous item when interrupted
  • Teleport Failsafe and pathfinding incorrectly checking collision on blocks with complex shapes

Alt-Tab Freeze Fix — v2.0.67

Fixed game freezing when alt-tabbing and improved window focus

Fixed

  • Game freezing when alt-tabbing back to the window
  • Improved window focus reliability on Windows
  • Notifications no longer cause the game to momentarily freeze

Status HUD & Custom ESP — v2.0.62

New status overlay, entity highlighting, and keybind conflict detection

Added

  • Status HUD showing branch, version, FPS, TPS, server IP, and ping with individually toggleable sections
  • Custom ESP to highlight entities by nametag text or entity type with configurable colors, labels, and through-walls rendering
  • Keybind conflict checker that warns about duplicate keybinds and blocks conflicting macro key assignments

Improved

  • Optimized box and circle highlight rendering
  • Teleport failsafe now flags lagbacks with suspicious rotations
  • Adjusted rotation correction times during staff check
  • Combat melee targeting now scans multiple points on the target for the best hit angle
  • Combat rotation speed now adapts to target movement velocity
  • Mining pickaxe ability no longer fires while a block break is still pending
  • Macro disable now reliably resets all keys and movement states

Fixed

  • Pathfinding going into walls
  • Fake void failsafe falsely triggering on spawn due to lagback
  • Combat macro crash when pathfinding target disappears mid-fight
  • Multiple pathfinding out-of-bounds crashes
  • Chunk scanner crash on null chunk sections
  • Failsafe reaction incorrectly changing hotbar slot
  • Mining module not resetting when target drifts out of reach

World Caching Optimization — v2.0.57

Drastic world caching optimization and mining rotation improvements

Added

  • Picture in Picture mode in Misc Module

Improved

  • World caching system has been drastically optimized, also improving overall pathfinding calculation
  • Stricter mining rotation checks during movement to prevent targeting unreachable blocks

Fixed

  • Combat macro not re-equipping your weapon after a scheduler pause
  • Griefing failsafe not working when no return route was configured — it now warps to your island and restarts automatically

Melee Combat Improvements — v2.0.56

Better melee positioning and walking path rotations

Improved

  • Melee combat now backs up sideways when backing straight is blocked by terrain
  • Melee combat backs up sooner after landing a hit on the target
  • Walking path rotations now properly respect the rotation speed setting

Fixed

  • Combat macro not properly failing over when a mob is being hunted by another player
  • Potential crash in walking path executor
  • GUI open failsafe incorrectly resuming the macro during failsafe reactions

Config Sharing & Route Improvements — v2.0.54

Export and import configs and routes, optimization mode, and sell runes

Added

  • "Jump At End" option for walk and etherwarp route waypoints, enabling mid-air etherwarps
  • Config and route sharing via /nebula config export/import and /nebula routes export/import
  • "Sell Runes" option to Auto Sell with an option to keep legendary runes
  • Optimization Mode that limits FPS and render distance while macros are running
  • New melee combat weapon for slayer
  • In-world block selection for route anchor editing

Improved

  • Combat now ignores mobs inside another player's Black Hole
  • Player griefing failsafe now works in most macros
  • Auto Sell now handles server errors by pausing sell attempts for 2 minutes
  • Etherwarp with jump now fails gracefully after 3 unsuccessful attempts
  • Mining macro now renders the currently active route while running
  • UI text inputs now clear focus when pressing Enter or clicking outside

Fixed

  • Teleport and rotation failsafes falsely triggering during warp out
  • Entity detection incorrectly targeting exploding Yog entities
  • Player griefing failsafe falsely triggering during warps and near goblins
  • Macros not properly stopping movement and key inputs when paused
  • Mouse ungrab causing a long attack cooldown delay
  • FreeCam and FreeLook re-ungrabbing the mouse after macros were disabled
  • Route builder not clearing old waypoints when creating or editing a new route
  • Duplicate anchor points being added in the route editor
  • Failsafe sound alert not playing due to case-sensitive file path
  • Scheduler displaying incorrect break duration
  • Thrall entity not being detected when not holding an item
  • Warp failsafe not resetting properly on disconnect

Failsafe Movement Handling — v2.0.53

Improved movement handling during failsafe reactions

Improved

  • Adjusted movement handling during failsafe for more reliable behavior

Rotation Failsafe Adjustments — v2.0.52

Failsafe tuning and mob detection fixes

Changed

  • Adjusted rotation failsafe detection

Fixed

  • Thrall mob not being detected correctly
  • Ghosts preset not returning back or returning when player was already close

Failsafe & Pathfinder Improvements — v2.0.50

Better teleport detection, smoother walking, and combat fixes

Improved

  • Adjusted failsafe teleport detection to reduce false positives during combat and portal teleports
  • Improved walking pathfinder with smoother spline following, more precise movement, and fewer unnecessary jumps
  • Improved Wither Impact healing to wait for weapon equip before activating
  • Improved mining speed calculations in cold areas
  • Auto-reactions no longer interrupt movement recording playback

Fixed

  • Player rotations becoming jerky when the rotation target changes rapidly
  • Pathfinding jump decisions using estimated positions instead of actual path data

Module Lock Fix — v2.0.47

Fixed modules being locked due to backend changes

Fixed

  • Modules being locked due to recent backend changes

Recording Optimization — v2.0.45

Massively optimized recording and clipping system

Improved

  • Massively optimized recording and clipping — no more invalid or corrupted files
  • Use /nebula clip to clip the last 30 seconds

Beach Ball & Commission Improvements — v2.0.44

New carnival game and combat macro improvements

Added

  • Beach Ball Macro for the Bouncy Beach Ball carnival game
  • Pickobulus minimum blocks setting for Commission Macro
  • Seer and Obsidian Defender targeting options for the Dragon's Nest combat preset
  • Configurable radius for the Player Griefing Failsafe
  • Blacklisted area around the Zealot Hideout portal in Dragon's Nest

Improved

  • Macros now block non-whitelisted commands from being sent while running
  • Pathfinding makes smarter jumping decisions based on target elevation
  • Auto Refuel now correctly places the drill back in its original hotbar slot
  • Combat Macro now lobby swaps when the Dragon's Nest gate is closed
  • Combat Macro rotation speed multiplier now applies correctly
  • Sentries mob detection now only activates during mining commissions
  • Auto Sell improved with better sell queue handling
  • Macros now disable when opening the game menu

Fixed

  • Mining sometimes stalling due to using wrong block breaking info
  • Auto Experiment matching wrong dye colors in Superpairs
  • Auto Experiment crash when a slot update references an out-of-bounds slot
  • Combat Macro not continuing early while returning to preset location
  • Fake Void Failsafe falsely triggering during combat
  • Potential crashes in the Disconnect and Warp failsafes
  • Cape textures not loading properly
  • Lobby swapping incorrectly triggering the Warp Failsafe

Dagger Swapper & Carnival Games — v2.0.43

Attunement dagger swapping and carnival minigame helpers

Added

  • Dagger Swapper that automatically swaps to the correct dagger attunement when attacking mobs in Crimson Isle
  • Catch a Fish helper for the Carnival fishing minigame with automatic targeting and fish ESP
  • Auto Accept to automatically accept Carnival game prompts
  • Carnival features now have their own dedicated module category
  • Configurable minimum mana percentage setting for Maniac Miner ability in Mining Macro

Improved

  • Shoot Zombies now validates lamp positions to prevent aiming at unrelated redstone lamps
  • Auto Experiment messages now display which module they come from
  • Client update notifications now show as an in-game popup
  • Spotlight search now only shows modules you have access to
  • Macro session timer no longer resets incorrectly when resuming

Fixed

  • Upcoming Staff Check Failsafe falsely triggering when changing servers
  • Combat positioning using incorrect range calculation
  • Dwarven Commissions macro unnecessarily swapping items
  • Etherwarp item swap not being cleaned up properly
  • Debug message accidentally left in the Fake Void Failsafe
  • Mining Macro not properly resetting after a failed rotation
  • Mining Macro minimum mana percentage not being applied correctly

Obstacle Renderer & Mining HUD — v2.0.33

Visual mining improvements and inventory preview customization

Added

  • Obstacle renderer for Gemstone routes that highlights blocks obstructing your path between waypoints
  • Pickaxe ability cooldown progress indicator in the Mining HUD
  • Visual customization settings for Inventory Preview: background opacity, items opacity, border padding, and item padding

Improved

  • Rewrote Alt-Tab window restore for improved reliability
  • Improved pickaxe ability handling

Fixed

  • Recording clips are no longer saved for zero-heat failsafe triggers
  • Glacite Commissions macro now warps to camp when stuck inside a block

Anti-Stuck Detection — v2.0.35

Mining anti-stuck and new mob data

Added

  • Anti-stuck detection for mining that automatically restarts when progress gets stuck too long
  • Automaton, Chillshot, and Gravel Skeleton mob data for proper detection

Fixed

  • Pickaxe ability activating too early

Custom Keybinds & Carnival — v2.0.36

Custom command keybinds, carnival auto-aim, and profit tracking improvements

Added

  • Custom command keybinds: bind any key to run a client command, with configurable modes (always, outside GUI, inside GUI)
  • Carnival Shoot Zombies auto-aim: automatically targets and shoots zombies during the carnival minigame
  • No Cookie Warning: shows a notification when starting a macro without an active Booster Cookie while carrying a large amount of coins

Improved

  • Sack profit tracker now compares raw, enchanted, and block ore prices for best value
  • Sack profit per hour now uses actual macro elapsed time
  • Sack profit tracker no longer resets on world change
  • Failsafe replay clips now save with a delay to capture more context
  • Smoother walking pathfinder execution

Fixed

  • Cookie Booster detection fallback added
  • Wither Spectre and Kada Knight not being recognized by Combat Macro
  • Fake Void failsafe falsely triggering in specific situations
  • Pathfinding not waiting for world cache to fully load

Mining Profit HUD — v2.0.37

Profit tracking for mining and revamped auto experiments

Added

  • Profit HUD for mining showing total profit, profit per hour, and top items earned
  • Replaced Auto Experiments with an actual macro, removed helper mode

Fixed

  • Chillshot and Chillblade mob detection

Lagback Detection & Griefing Failsafe — v2.0.38

Improved lagback detection and smarter pathfinding

Changed

  • Griefing failsafe is now enabled by default
  • Improved lagback detection is now always active

Improved

  • Pathfinding now checks all corners of the player hitbox when deciding to jump
  • Pathfinding now better considers height changes between waypoints
  • Improved Bazaar server error handling

Fixed

  • Warping falsely triggering the teleport failsafe
  • Gravel Skeleton detection using incorrect criteria
  • Fake void failsafe using incorrect calculations

Nebula 2.0 Launch — v2.0.0

A ground-up rewrite with phased beta rollout

Nebula 2.0

Nebula 2.0 is a huge update with a massive scope that impacts the entire game. We're rolling out the beta in phases, available to everyone.

Phase 1 — February 24th

  • Alchemy
  • Combat Macro
  • Diana Macro
  • Dungeon Utils
  • Dwarven Commissions
  • Glacite Commissions
  • Mining Macro
  • QoL

Phase 2

  • Fishing Macro
  • Foraging Macro
  • Galatea Unlocker
  • Slayer Macro

Phase 3

  • Dungeon Solvers
  • Farming Macro
  • Pest Macro
  • Rift
  • Visitors Macro

Phase 4

  • Bazaar Unlocker
  • Pelt Hunter
  • Powder Macro
  • Scripting API
  • Other Nebula 1.0 macros

Pricing Changes

  • Individual module purchases have been removed. Users who purchased individual modules have been granted a discount on Premium Lifetime.
  • The Pro plan has been removed. All lifetime Pro users have been upgraded to lifetime Premium.
  • One month added to every active subscription to celebrate the launch.