We rebuilt a big chunk of the GUI from the ground up.
- The module settings screen got a full redesign. Lists, selectors and multi-selectors are easier to work with.
- The module list is easier to browse, and each module now has a proper description. Search and the settings browser feel snappier too.
- The main menu, proxy manager, sharing dialogs, break screens, color pickers and other panels got the same new look, so everything feels consistent now.
- The GUI opens faster and runs smoother. So you shouldn't get that stutter or game freeze the first time you open nebula menu.
- There's also a proxies button on the multiplayer screen now.
The whole HUD system got rewritten, and the HUD editor with it.
- All the macro HUDs now share one design. They look the same, they're laid out the same way, and they pick up each macro's accent color. Before, every HUD was its own thing.
- The HUD editor is brand new. It has a side panel with search, so you can find the HUD you want fast.
- Dragging a HUD snaps it to the screen edges and center, and to other HUDs. That makes lining things up and stacking them next to each other easy.
- HUDs only show when they're relevant, so you won't see stale ones lingering around. If you have no HUDs enabled, the editor tells you where to turn them on.
- We made the HUDs a bit bigger so all their info fits, but you can scale them down now.
Macros now know where they're supposed to work and can get there on their own. Here's how it plays out.
- No more accidental warps. If you fat finger a macro keybind and turn it on by mistake, it won't instantly warp you out. It asks for confirmation first.
- Starting a macro from somewhere else. Say you start Dwarven Commission macro while you're on your private island. Instead of just not working, the macro tells you where it needs to be. Toggle it again within a few seconds and it travels there automatically and then starts. Starts from the website or Discord bot skip the confirmation and just goes to correct area/island.
- Returning after interruptions. Death, lobby swaps, banwaves, the scheduler and failsafes all use the same travel now. The macro pauses, heads back to its work area and picks up where it left off. If it can't get back, it stops cleanly.
- Return Back setting. Each macro has a Return Back toggle that controls all of this. If you turn it off, nothing travels automatically. Some macros use a Return Back Route you set up. Others, like Rift macros, figure out the trip on their own.
- Hard Restart. It works with this too. When a macro crashes out, it warps you away to reset things, travels back to the work area and restarts, instead of depending on a hand-made route.
- Wide coverage. This works across most of the macros, including Diana, Farming, Fishing, Foraging, Mining, Combat, Slayers, both Commissions macros, Hunting shards, Museum, Carnival and the Rift macros.
- Added a Custom Scoreboard with a lot of customization options.
- Added loadout swapping to Diana Macro.
- Added a death failsafe remote event.
- Picture-in-Picture and async window events now work on macOS.
- Improved Auto Experiments.
- Fixed Fossil Excavator clicking forever when a player is in front of you.
- Fixed Fishing Macro attacking Armadillo pets.
- Fixed Diana Macro not digging a burrow after you close a GUI, and stopped it complaining about no pet right after autopet swaps one.
- Fixed the teleport failsafe false positive when your position syncs while standing in solid blocks.
- Increased the asset download timeout, so slow connections fail less often on startup.